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intermediate castle target ~15 min

25 Pop Fast Castle into Unique Unit

Source: Hera

Difficulty
intermediate
Target
castle
Duration
~15 min

Step Timeline

Follow the population rail and phase breaks while you play.

Opening

8 steps Β· pop 6-23

  1. pop 6
    #1
    food Food Town Center

    6 β†’ sheep under TC

  2. pop 9
    #2
    wood Wood Lumber Camp

    +3 β†’ wood, build lumber camp

  3. pop 10
    #3
    food Food

    +1 β†’ lure nearest boar

  4. pop 11
    #4
    House Mill food Food

    +1 β†’ build house then mill on berries

  5. pop 14
    #5
    food Food

    +3 β†’ hunt (deer or 2nd boar)

  6. pop 18
    #6
    food Food

    +4 β†’ berries

  7. pop 21
    #7
    Farm

    +3 β†’ farms (prevent sheep from running out early)

  8. pop 23
    #8
    gold Gold wood Wood

    +2 β†’ gold; +5 β†’ wood

    Click Feudal at 25 pop (~11:20)

Feudal Age

2 steps Β· pop 25-27

  1. pop 25
    #9
    stone Stone Mining Camp double-bit-axe Double Bit Axe horse-collar Horse Collar

    Feudal arrives β€” 4 vils β†’ stone, build Mining Camp; research Double-Bit Axe + Horse Collar

  2. pop 27
    #10
    Blacksmith Market stone Stone

    +2 vils; 1 builds Blacksmith, 2 build Market; +2 β†’ stone

Castle Age

2 steps Β· pop 27-29

  1. pop 27
    #11
    stone Stone

    Click Castle Age (~14:50); stone vils build Castle immediately

  2. pop 29
    #12
    Fortress wood Wood

    Castle arrives β€” start Unique Unit production; research Bow Saw

Strategy Notes

  • A Castle + Unique Unit pressure at ~15:30 is very difficult to answer without a Castle of your own.
  • Weak against: Opponent building their own Castle before yours; aggressive Feudal attacks that disrupt the stone economy.
  • Strong against: Opponents going for a slow boom; Fast Castle opponents without their own Unique Unit ready.

Options:

  1. Safe Development: Begin Unique Unit production, then slowly add Town Centers; send 2–3 stone villagers back to mine.
  2. Aggressive Castle Drop: Keep all stone villagers mining; continuously produce Unique Units; drop a second Castle near the enemy within 2–3 minutes of Castle Age.
  3. Single TC Pressure: After stone villagers finish the Castle, return to wood/gold/farm balance; apply sustained pressure with Unique Units + Siege from one TC.

Defense Tip: Make sure your Castle is always earning value β€” if it is not defending or attacking, you are falling behind economically. No matter which path you choose, the Castle must justify its 650 stone cost through combat value or opponent disruption.