Civilizations
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Armenians
Armenians — a Infantry and Cavalry civilization from Caucasian.
Infantry and Cavalry Tier A- Villagers build Fortifications faster
- Cavalry Archers available one age earlier
- Town Centers can garrison Villagers without losing production
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Bengalis
Bengalis — a Elephant and Naval civilization from South Asian.
Elephant and Naval Tier B- Elephants resist 25% damage
- Ships +5 carry capacity and regenerate HP
- Farming does not require wheelbarrow or hand cart
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Aztecs
Aztecs — a Infantry and Monk civilization from Mesoamerican.
Infantry and Monk Tier C- Villagers carry +5
- Military units created 15% faster
- +5 Monk hit points for each Monastery technology
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Britons
Foot archer specialists with the longest-range Longbowman.
Archers Tier C- Town Centers cost 50% less wood from Castle Age.
- Foot archers (except Skirmishers) have +1 range in Castle Age, +2 in Imperial Age.
- Shepherds work 25% faster.
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Bohemians
Bohemians — a Gunpowder and Monk civilization from Eastern European.
Gunpowder and Monk Tier B- Mining camp upgrades free
- Blacksmith does not require Monastery; Market does not require Mill
- Gunpowder units +25% accuracy
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Bulgarians
Bulgarians — a Cavalry and Siege civilization from Eastern European.
Cavalry and Siege Tier S- Blacksmith and Siege Workshop technologies cost -50% gold
- Militia line upgrades free
- Town Centers can shoot arrows without garrison
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Burgundians
Burgundians — a Cavalry civilization from Western European.
Cavalry Tier B- Stable, Blacksmith, and Marketplace technologies available one age earlier
- Economic upgrades (Mill, Lumber Camp, Mining Camp) cost -50% food
- Knights can carry Relics
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Berbers
Berbers — a Calvary and Naval civilization from North African.
Calvary and Naval Tier C- Villagers move +10% faster
- Stable units cost -20% (starting in Castle Age)
- Ships move +10% faster
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Burmese
Burmese — a Monk and Elephant civilization from Southeast Asian.
Monk and Elephant Tier C- Free lumber camp upgrades
- Infantry +1 Attacks per Age (starting in Feudal Age)
- Monastery techs 50% cheaper
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Byzantines
Byzantines — a Defensive civilization from Eastern Mediterranean.
Defensive Tier D- Buildings (except gates) have +10% HP in Dark Age / +20% HP in Feudal Age / +30% in Castle Age / +40% in Imperial Age
- Spearman skirmisher and camel lines cost 25% less
- Fire Ships attack 20% faster
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Celts
Celts — a Infantry civilization from Western European.
Infantry Tier B- Infantry moves 15% faster
- Lumberjacks work 15% faster
- Siege weapons reload 20% faster
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Cumans
Cumans — a Cavalry civilization from Central Asian.
Cavalry Tier C- Cavalry units +1 speed in Feudal Age
- May build an extra Town Center in Feudal Age
- Siege Workshop and Battering Ram available in Feudal Age
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Dravidians
Dravidians — a Infantry and Naval civilization from South Asian.
Infantry and Naval Tier C- Start with +200 wood
- Barracks and Docks techs -50% food
- Elephant Archers available at Archery Range
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Ethiopians
Ethiopians — a Archer civilization from East African.
Archer Tier B- Archers move +15% faster
- Receive +100 gold and +100 food when advancing to the next age
- Pikemen and Halberdier upgrades free
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Franks
Franks — a Cavalry civilization from Western European.
Cavalry Tier B- Castles are 25% cheaper
- Knights have +20% HP
- Farm upgrades are free (Mill is required to receive bonus)
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Chinese
Chinese — a Archer civilization from East Asian.
Archer Tier C- Start game with 3 extra villagers but -50 wood and -200 food
- Technologies cost -10% in Feudal Age/ -15% in Castle Age/-20% in Imperial Age
- Town Centers support 10 population instead of 5
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Georgians
Georgians — a Infantry and Cavalry civilization from Caucasian.
Infantry and Cavalry Tier D- Units +4 attack when garrison is not full (Mournful Shroud)
- Town Centers and Towers +2 range
- Infantry attack +1 per Era starting in Feudal Age
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Goths
Goths — a Infantry civilization from Northern European.
Infantry Tier B- Infantry cost 35% less (starting in Feudal Age)
- Infantry have +1 attack against buildings
- Villagers have +5 attack versus wild boar
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Gurjaras
Gurjaras — a Cavalry and Naval civilization from South Asian.
Cavalry and Naval Tier C- Start with 2 Camel Scouts
- Camels and Skirmishers counter cavalry effectively
- Mills produce unlimited food using livestock
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Hindustanis
Hindustanis — a Gunpowder and Cavalry civilization from South Asian.
Gunpowder and Cavalry Tier A- Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial
- Fishermen work 15% faster and carry +15
- Camels +1/+1 armor
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Huns
Huns — a Cavalry civilization from Central Asian.
Cavalry Tier B- Houses are not required to support population
- Start game with -100 Wood
- Cavalry Archers cost -25% in Castle Age/ -30% in Imperial Age
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Incas
Incas — a Infantry civilization from South American.
Infantry Tier A- Start with a free llama
- Villagers affected by Blacksmith upgrades
- Houses support 10 population
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Italians
Italians — a Archer and naval civilization from Southern European.
Archer and naval Tier B- Advance to next age costs -15%
- All dock tech costs -50%
- Fishing ship cost -15 wood
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Japanese
Japanese — a Infantry civilization from East Asian.
Infantry Tier A- Fishing Ships have 2x HP and +2 pierce armor
- Fishing Ships work +5% faster in Dark Age/ +10% in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age
- Lumber Camps / Mining Camps / Mills are 50% cheaper
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Jurchens
Jurchens — a Cavalry civilization from East Asian.
Cavalry- Cavalry +2 armor
- Stables work faster
- Can build Fortified Towers without research
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Khitans
Khitans — a Cavalry Archer civilization from East Asian.
Cavalry Archer- Cavalry Archers cost -10%
- Archery Range units +1 attack
- Stables work 20% faster
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Khmer
Khmer — a Siege and Elephant Civilzation civilization from Southeast Asian.
Siege and Elephant Civilzation Tier C- Prereq buildings aren't required to advance to further ages or unlock other buildings
- Battle Elephants are +15% faster
- Villagers can garrison in Houses
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Koreans
Koreans — a Tower and naval civilization from East Asian.
Tower and naval Tier C- Villagers have +3 line of sight
- Stone miners work 20% faster
- Guard Tower and Keep upgrades are free
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Lithuanians
Lithuanians — a Cavalry and Monk civilization from Eastern European.
Cavalry and Monk Tier C- Start with +150 food
- Spearman and Skirmisher lines cost -15% food
- Monks convert 20% faster for each Relic garrisoned in Monastery (max +60%)
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Magyars
Magyars — a Calvary Infantry civilization from Eastern European.
Calvary Infantry Tier B- Villagers can kill wolves with 1 strike
- Forging, Iron Casting, Blast Furnace are free
- Scout Cavalry, Light Cavalry, Hussar cost -15%
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Malay
Malay — a Naval civilization from Southeast Asian.
Naval Tier A- Docks +100% LOS
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Malians
Malians — a Infantry civilization from West African.
Infantry Tier A- Buildings cost -15% wood
- Barracks unit +1 pierce armor per age
- Gold mining upgrades free
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Mayans
Mayans — a Archer civilization from Mesoamerican.
Archer Tier B- Start game with 1 extra villager but -50 food
- Natural resources last 20% longer
- Archers cost -10% in Feudal Age/ -20% in Castle Age/ -30% in Imperial Age
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Muisca
Muisca — a Gold and Infantry civilization from South American.
Gold and Infantry- Gold miners work 15% faster
- Barracks units cost -10% gold
- Market trade rate -5%
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Mongols
Mongols — a Cavalry Archer civilization from East Asian.
Cavalry Archer Tier B- Cavalry Archers reload 20% faster
- Light Cavalry and Hussars have +30% HP
- Hunters work 50% faster
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Persians
Persians — a Cavalry civilization from Middle Eastern.
Cavalry Tier B- Start game with +50 wood and food
- Town Center and Docks have 2x HP
- Town Centers and Docks operate +10% faster in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age
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Mapuche
Mapuche — a Infantry civilization from South American.
Infantry- Units near defeated heroes deal +50% damage for 15 seconds
- Barracks units cost -10%/-15%/-20% per age from Feudal
- Towers and Castles garrison 2x units (more arrows)
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Poles
Poles — a Cavalry civilization from Eastern European.
Cavalry Tier B- Villagers regenerate +5 HP per minute
- Farms generate +0.2 stone per second (passive stone income)
- Folwark (unique building) replaces Mill; Villagers around Folwark gather grain to build it
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Portuguese
Portuguese — a Naval and Gunpowder civilization from Southern European.
Naval and Gunpowder Tier B- All units costs -15% gold
- Ships +10% HP
- Can build Feitoria in Imperial Age
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Romans
Romans — a Infantry civilization from Ancient Mediterranean.
Infantry Tier S- Barracks and Stable units cost -15% wood
- Ballista Towers available
- Infantry have +15% attack
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Shu
Shu — a Infantry civilization from East Asian.
Infantry Tier B- Barracks infantry +1 attack
- Farmers work faster
- Villagers carry +5
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Sicilians
Sicilians — a Infantry and Cavalry civilization from Southern European.
Infantry and Cavalry Tier A- Town Centers and Castles resist 50% of incoming damage
- First Crusade (Imperial-Age unique technology) available
- Building construction 100% faster
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Slavs
Slavs — a Cavalry civilization from Eastern European.
Cavalry Tier B- Farmers works 15% faster
- Siege weapons 15% cheaper
- Tracking free
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Spanish
Spanish — a Gunpowder and Monk civilization from Southern European.
Gunpowder and Monk Tier B- Villagers construct buildings 30% faster
- Blacksmith upgrades do not cost any gold
- Cannon Galleons benefit from Ballistics (less reload time and more accuracy)
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Tatars
Tatars — a Cavalry Archer civilization from Central Asian.
Cavalry Archer Tier C- Herdables provide +50% food (sheep yield more)
- Cavalry Archers fire +1 additional projectile per attack in Imperial Age
- Cavalry units +2 line of sight on hills
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Saracens
Saracens — a Camel and naval civilization from Middle Eastern.
Camel and naval Tier C- Market trade cost is only 5%
- Transport Ships have 2x HP and carry capacity
- Galleys attack 20% faster
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Teutons
Teutons — a Infantry civilization from Central European.
Infantry Tier B- Monks have 2x healing range
- Towers can garrison 2x units (more arrows)
- Murder Holes is free
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Tupi
Tupi — a Archer and Raiding civilization from South American.
Archer and Raiding- Archers +1 attack vs. cavalry
- Infantry move faster through forests
- Farms generate +10% food
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Turks
Turks — a Gunpowder civilization from Middle Eastern.
Gunpowder Tier A- Gunpowder Units have +25% HP
- Gunpowder technologies cost 50% less
- Chemistry is free
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Vietnamese
Vietnamese — a Archer civilization from Southeast Asian.
Archer Tier C- Reveals enemy positions at game start
- Archery Range units have +10% HP in Feudal Age, +15% in Castle Age, and +20% in Imperial Age. Does not stack.
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Vikings
Vikings — a Infantry and naval civilization from Northern European.
Infantry and naval Tier A- Warships cost 20% less
- Infantry have +10% HP in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age
- Wheelbarrow and Hand Cart are free
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Wei
Wei — a Cavalry civilization from East Asian.
Cavalry Tier A- Cavalry cost -10%
- Stables work faster
- Blacksmith upgrades cheaper
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Wu
Wu — a Naval civilization from East Asian.
Naval Tier A- Ships cost -15%
- Docks work faster
- Fishing Ships +2 pierce armor