17 Pop Teuton Tower Rush
Source: Hera
- Difficulty
- advanced
- Target
- feudal
- Duration
- ~9 min
Recommended civilizations
Step Timeline
Follow the population rail and phase breaks while you play.
Opening
7 steps · pop 6-17
- pop 6#1
Food Town Center 6 → sheep under TC
- pop 8#2
Wood Lumber Camp +2 → wood, build lumber camp
- pop 9#3
Food +1 → lure nearest boar
- pop 10#4House Mill
Food +1 → build house then mill on berries
- pop 11#5
Food +1 → lure 2nd boar
- pop 16#6
Food +5 → hunt under TC
- pop 17#7
Stone Mining Camp
Loom +1; 2 vils → stone, build Mining Camp
Research Loom; click Feudal at ~8:25
Feudal Age
4 steps · pop 17-21
- pop 17#8
Wood Feudal arrives — add 1 vil to wood (3 total)
- pop 17#9Watch Tower
Send 10 vils toward enemy base; keep 1 vil near TC to prevent sheep stealing
- pop 19#10Watch Tower
Stone +2 new vils → hunt and farms; forward vils build first Tower ~8 tiles from enemy lumber or berries
- pop 21#11Watch Tower
+2 vils; surround Tower with Palisade Walls; chain more Towers 6-8 tiles apart
Strategy Notes
- Teutons have the most cost-efficient Watch Towers and Guard Towers, making this the premier Tower Rush civilization.
- Weak against: Opponent scouting forward in time and walling before your villagers arrive.
- Strong against: Greedy openings, opponents who cannot respond quickly in Feudal.
Options:
- All-in Knight Rush: If the opponent held in Feudal, build a Stable forward in Castle Age and produce Knights.
- Forward Castle + Bodkin Arrow: Drop a Castle near secured towers for continued pressure.
- Siege Workshop + Monk Push: Use Monks and Mangonels behind tower lines; research Guard Towers and Ballistics.
Defense Tip: Balance home economy at 5–6 villagers on stone, which is usually enough for the tower chain. Once forward resources are secured under towers, add Double-Bit Axe and Horse Collar. The general goal is to completely disrupt the enemy’s early game and seize map control.