17 Pop Teuton Tower Rush
Steps 12 · 6 → 17 pop · ~9 min
Source: Hera
Recommended Civilizations
Reach Feudal at 17 pop, march ten villagers forward, and choke the enemy economy under a chain of cheap, garrison-stuffed Teuton towers.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
7 steps · pop 6–17- 6 6000

6 → sheep under the Town Center - 8 6200

+2 → wood, drop a lumber camp - 9 7200
+1 → lure and eat the first boar - 10 8200
+1 → hunt under the Town Center - 11 9200


+1 → build a house, then a mill on the berries - 12 10200
+1 → lure and eat the second boar - 17 15200
+5 → hunt; keep the eco on food while you scout ↳ You MUST find the enemy before you click up — a blind push hits empty map
Feudal
5 steps · pop 17 8:25- 17 15200
Research Loom, then click up to Feudal Age 8:25 - 17 12320


Feudal arrives — move 1 hunter to wood, then 2 hunters to stone and drop a mining camp - 17 23210
Send 10 villagers forward; keep 1 on hunt at home ↳ The lone home villager stops the enemy scout from stealing your sheep — and skip every eco upgrade for now
- 17 23210

Keep making vils for hunt and food; build the first tower ~8 tiles from their woodline or berries - 17 23210

Forward vils build houses for supply; garrison up to 10 vils per tower and chain new towers 6–8 tiles apart
Strategy Notes
- This is a committal opening, so scouting comes before the click-up: locate the enemy first so your ten forward villagers land on their resources instead of marching into walls or open map.
- Teutons are the definitive tower civilization — their towers are cheaper, garrison up to ten villagers, and fire back hard, so a Teuton tower reliably wins any tower-versus-tower exchange and is painful to dislodge.
- Hold every eco upgrade (Double-Bit Axe, Horse Collar) until the first tower is up; standing stone and bodies on the front line matter far more than economy polish this early.
- Once the first tower stands, keep walking: chain towers 6–8 tiles apart to peel the enemy off each food and wood patch in turn and slowly suffocate their gathering.
- If they wall up before you arrive, roll the pressure into Castle Age — a forward Stable for Knights or a Siege Workshop with Mangonels behind your tower line keeps them pinned.
- Pull wounded villagers inside a tower to save them, and never let home production idle; the rush only pays off if your Town Center keeps pumping while the towers go up.
