AOE2 Guide
🇬🇧 English
Advanced Feudal target ~9min

17 Pop Teuton Tower Rush

Steps 12 · 6 → 17 pop · ~9 min

Source: Hera

Recommended Civilizations

Reach Feudal at 17 pop, march ten villagers forward, and choke the enemy economy under a chain of cheap, garrison-stuffed Teuton towers.

Step Timeline

Follow the villager rail and resource-split columns while you play.

0/0 done 0:00
Checkpoints Feudal 17 vils 8:25 Food 15 Wood 2
vils

Opening

7 steps · pop 6–17
FoodWoodStoneBld
  1. 6

    FoodTown Center 6 → sheep under the Town Center

    6000
  2. 8

    WoodLumber Camp +2 → wood, drop a lumber camp

    6200
  3. 9

    Food +1 → lure and eat the first boar

    7200
  4. 10

    Food +1 → hunt under the Town Center

    8200
  5. 11

    HouseMillFood +1 → build a house, then a mill on the berries

    9200
  6. 12

    Food +1 → lure and eat the second boar

    10200
  7. 17

    Food +5 → hunt; keep the eco on food while you scout

    ↳ You MUST find the enemy before you click up — a blind push hits empty map

    15200
vils

Feudal

5 steps · pop 17 8:25
FoodWoodStoneBld
  1. 17

    Loom Research Loom, then click up to Feudal Age 8:25

    15200
  2. 17

    WoodStoneMining Camp Feudal arrives — move 1 hunter to wood, then 2 hunters to stone and drop a mining camp

    12320
  3. 17

    Watch Tower Send 10 villagers forward; keep 1 on hunt at home

    ↳ The lone home villager stops the enemy scout from stealing your sheep — and skip every eco upgrade for now

    23210
  4. 17

    FoodWatch Tower Keep making vils for hunt and food; build the first tower ~8 tiles from their woodline or berries

    23210
  5. 17

    HouseWatch Tower Forward vils build houses for supply; garrison up to 10 vils per tower and chain new towers 6–8 tiles apart

    23210

Strategy Notes

  • This is a committal opening, so scouting comes before the click-up: locate the enemy first so your ten forward villagers land on their resources instead of marching into walls or open map.
  • Teutons are the definitive tower civilization — their towers are cheaper, garrison up to ten villagers, and fire back hard, so a Teuton tower reliably wins any tower-versus-tower exchange and is painful to dislodge.
  • Hold every eco upgrade (Double-Bit Axe, Horse Collar) until the first tower is up; standing stone and bodies on the front line matter far more than economy polish this early.
  • Once the first tower stands, keep walking: chain towers 6–8 tiles apart to peel the enemy off each food and wood patch in turn and slowly suffocate their gathering.
  • If they wall up before you arrive, roll the pressure into Castle Age — a forward Stable for Knights or a Siege Workshop with Mangonels behind your tower line keeps them pinned.
  • Pull wounded villagers inside a tower to save them, and never let home production idle; the rush only pays off if your Town Center keeps pumping while the towers go up.