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intermediate feudal target ~9 min

18 Pop Feudal Drush

Source: Hera

Difficulty
intermediate
Target
feudal
Duration
~9 min

Step Timeline

Follow the population rail and phase breaks while you play.

Opening

6 steps Β· pop 6-18

  1. pop 6
    #1
    food Food

    6 β†’ sheep

  2. pop 9
    #2
    wood Wood Lumber Camp

    +3 β†’ wood, build lumber camp

  3. pop 10
    #3
    food Food

    +1 β†’ lure boar

  4. pop 13
    #4
    food Food

    +3 β†’ hunt under TC

  5. pop 16
    #5
    Barracks

    +3; 1 vil builds Barracks at front of base

  6. pop 18
    #6
    wood Wood loom Loom

    +2 β†’ wood

    Research Loom; click Feudal at ~8:50

Feudal Age

4 steps Β· pop 18-21

  1. pop 18
    #7
    militia Militia Barracks

    Feudal arrives β€” produce 2 Militia immediately; send toward enemy base

  2. pop 18
    #8
    wood Wood Lumber Camp

    4 vils β†’ wood (lumber camp expansion)

  3. pop 19
    #9
    food Food Mill double-bit-axe Double Bit Axe

    +1 β†’ berries, build Mill; research Double-Bit Axe

  4. pop 21
    #10
    Barracks

    +2 β†’ follow-up military based on opponent (scouts/archers/spears)

Strategy Notes

  • The Feudal Drush sends Militia during the Feudal transition β€” not in Dark Age β€” making it lighter than a full Drush FC but still threatening.
  • Weak against: Opponents who wall fast or produce Scouts to intercept; a defended base with Spearmen makes Militia ineffective.
  • Strong against: Greedy openings; opponents slow to wall; civs with no early military.

Options:

  1. Scouts Follow-Up: Build Stable and add Scout Cavalry after Militia pressure; strong if opponent has no Spearmen.
  2. Archers Follow-Up: Build Archery Range and transition to Archers; pairs well with civs that have Archer bonuses (Britons, Mayans).
  3. Castle Transition: If Militia deal good damage, wall up and advance to Castle Age for a strong economic or military follow-up.

Defense Tip: The Militia walk toward the enemy while Feudal completes. Their job is to kill 1–3 villagers or force the opponent to pull workers off resources. If successful, the lead finances a strong follow-up; if not, you advanced at a normal time with no long-term cost.