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intermediate feudal target ~14 min

18 Pop Scouts into Archers

Source: Hera

Difficulty
intermediate
Target
feudal
Duration
~14 min

Step Timeline

Follow the population rail and phase breaks while you play.

Opening

6 steps Β· pop 6-18

  1. pop 6
    #1
    food Food Town Center

    6 β†’ sheep under TC

  2. pop 8
    #2
    wood Wood Lumber Camp

    +2 β†’ wood, build lumber camp

  3. pop 9
    #3
    food Food

    +1 β†’ lure nearest boar

  4. pop 10
    #4
    House Mill food Food

    +1 β†’ build house then mill on berries

  5. pop 16
    #5
    food Food

    +6 β†’ hunt under TC (boar + sheep)

  6. pop 18
    #6
    food Food loom Loom

    +2 β†’ lure 2nd boar and hunt

    Research Loom; click Feudal at ~8:50

Feudal Age

5 steps Β· pop 18-25

  1. pop 18
    #7
    Lumber Camp wood Wood food Food

    Feudal arrives β€” 6 vils β†’ wood (8 total on lumber), 4 β†’ berries

  2. pop 18
    #8
    Barracks House

    2 vils: one builds Barracks, one builds House

  3. pop 18
    #9
    Stable light-cavalry Light Cavalry double-bit-axe Double Bit Axe

    Build Stable, produce Scout Cavalry; research Double-Bit Axe

  4. pop 22
    #10
    Archery Range

    +4 new vils β†’ hunt or straggler trees; build 2 Archery Ranges

  5. pop 25
    #11
    gold Gold Mining Camp Blacksmith fletching Fletching

    +3 β†’ gold, build Mining Camp; build Blacksmith, research Fletching

Strategy Notes

  • Scouts into Archers is a flexible two-wave strategy: Scouts threaten first, then Archers sustain the pressure.
  • Weak against: Opponent walling early and producing Spearmen to neutralize Scouts; Skirmisher response to Archers.
  • Strong against: Greedy openings; opponents who cannot respond to two different unit types at once.

Options:

  1. Feudal All-In: Research Bloodlines, add a 2nd Stable for more Scouts; flood with Scouts + Archers and force a decision.
  2. Castle Transition: Balance economy, advance to Castle Age, and prepare for a strong Crossbow timing.
  3. Crossbow + Knights: Once in Castle Age, 2 Archery Ranges + 2 Stables creates a powerful combined arms push effective against Skirmishers and Siege.

Defense Tip: If the opponent has no Skirmishers, Ballistics can be prioritized in Castle Age for immediate Archer value. Continuously expand farm count and maintain gold/wood balance to sustain production through the mid-game.