18 Pop Scouts into Cavalry Archers
Source: Hera
- Difficulty
- intermediate
- Target
- castle
- Duration
- ~18 min
Recommended civilizations
Step Timeline
Follow the population rail and phase breaks while you play.
Opening
7 steps Β· pop 6-18
- pop 6#1
Food Town Center 6 β sheep under TC
- pop 8#2
Wood Lumber Camp +2 β wood, build lumber camp
- pop 9#3
Food +1 β lure nearest boar
- pop 10#4House Mill
+1 β build house then mill
- pop 14#5
Food +4 β hunt (boar + sheep)
- pop 16#6
Wood +2 β wood (4 total lumberjacks)
- pop 18#7
Food
Loom +2 β hunt
Research Loom; click Feudal at ~8:50
Feudal Age
4 steps Β· pop 18-23
- pop 18#8Lumber Camp
Wood Feudal arrives β 5 vils β wood (9 total), build 2nd lumber camp
- pop 18#9
Food Barracks Stable 5 vils β berries; 1 builds Barracks, 2 build Stable
- pop 18#10
Light Cavalry
Double Bit Axe Produce Scout Cavalry; research Double-Bit Axe; begin walling base
- pop 23#11
Gold Mining Camp Blacksmith +5 new vils; 5 β gold, build Mining Camp; build Blacksmith
Castle Age
1 steps Β· pop 30-30
- pop 30#12Archery Range
Cavalry Archer Click Castle Age (~18:00 target); build 2 Archery Ranges, begin CA production
Strategy Notes
- This build demands patience β the payoff is Cavalry Archers, one of the strongest mobile ranged units in the game.
- Weak against: Heavy Skirmisher responses in Feudal; if you cannot fully wall, Scouts cannot sustain pressure.
- Strong against: Static defensive openings; opponents who cannot kite or respond to mobile ranged units.
Options:
- Double Archery Range Full Production: 2 Ranges pumping Cavalry Archers continuously is the core threat; add Hussars for melee support.
- Add Extra Town Center: If safe, place a 2nd TC in Castle Age to grow economy while CA pressure builds.
- Ballistics + Siege: For extra punch, research Ballistics and add a Siege Workshop; Mangonels behind CA cover is extremely strong.
Defense Tip: If you could not fully wall, abandon the CA plan and produce more Scouts with Bloodlines. Use Towers for base defense and Town Watch early to read incoming pressure. Best late-game compositions are Cavalry Archers + Hussars or Cavalry Archers + Halberdiers with appropriate Siege.