18 Pop Scouts into Cavalry Archers
Steps 12 · 6 → 18 pop · ~18 min
Source: Hera
Recommended Civilizations
Open with Scouts for map control, wall up safely behind them, then hide a Cavalry Archer mass behind your walls in Castle Age.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
5 steps · pop 6–16- 6 6000

6 → sheep under TC - 8 6200

+2 → wood, build Lumber Camp - 9 7200
+1 → lure the first boar - 10 8200


+1 → build House, then Mill on berries - 16 14200
+6 → hunt (lure 2nd boar); push deer to the TC with the Scout
Feudal
5 steps · pop 18 8:50- 18 14400

+2 → wood (4 lumberjacks); research Loom; click Feudal 8:50 ↳ Perfect Feudal landing around 8:50
- 18 9900

Feudal: 5 hunt vils → wood, build 2nd Lumber Camp (9 on wood) - 18 6903


5 hunt vils → berries; 1 builds Barracks; 2 build Stable - 18 7902


Make Scout Cavalry; Double-Bit Axe; wall with the Stable builders; seed Farms toward ~15 ↳ Horse Collar always on closed maps; optional 1-4 Spearmen vs Scouts
- 18 9950


+5 → gold, build Mining Camp; build Blacksmith; finish walling
Castle
2 steps- 18 151280
Click Castle Age; redistribute eco, add gold; build 2 Archery Ranges ↳ Research Fletching + Bloodlines first
- 18 151280
Pump Cavalry Archers from both Ranges; research Bow Saw, Bodkin Arrow, Husbandry
Strategy Notes
- The Scouts in Feudal are a screen, not the win condition — they buy time and map control while you wall completely and tech toward the real payoff.
- Walling is non-negotiable: a sealed base lets you transition greedily into Cavalry Archers without dying to a counterattack.
- In Castle Age redistribute your economy, add gold and a second Range, and research Gold Mining, Bow Saw, Bodkin Arrow, and Husbandry so the Cavalry Archers hit hard and ride fast.
- Strong against static, defensive opponents and slow armies that cannot chase mobile ranged units; weak against a heavy Skirmisher response, so keep some Spearmen and never overcommit Scouts.
- Late game, fold into Cavalry Archers plus Hussars or Cavalry Archers plus Halberdiers, backed by Siege, for a flexible mid- and post-imperial composition.




