
Tatars
Tatars — a Cavalry Archer civilization from Central Asia.
Cavalry Archer · Central Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Capricious56.48%
- Crossroads53.66%
- Kilimanjaro53.02%
- Sherwoodforest52.42%
- Mediterranean52.33%
- Coastal52.26%
- Mongolia52.07%
- Shrubland51.91%
- Lowland51.72%
- Coastalforest51.29%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Livestock animals last +50% longer
- Units deal +25% damage when fighting from higher elevation
- New Town Centers spawn 2 Sheep starting in Castle Age
- Thumb Ring, Parthian Tactics free
Team Bonus: Mounted Archers +2 line of sight
Unique Units
Unique Techs
- Silk Armor — Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor
- Timurid Siegecraft — Trebuchets +2 range
Tatars are a Cavalry Archer civilization from Central Asia.
How to Play Tatars
Ideal opening (Dark → Castle): Pressure with a Scout Rush in Feudal, then transition into Cavalry Archers in Castle Age — your free Thumb Ring makes them accurate immediately. Steppe Lancers, Camels, or Light Cavalry are flexible alternatives depending on what your opponent fields.
Ideal late-game composition: Heavy Cavalry Archers backed by Hussars (their armor benefits from your unique tech) and Trebuchets. A Keshik, Skirmisher, and Trebuchet mix is the strong second option when you need to grind out a longer game.
Deathball composition (closed maps / team games): Long-range Trebuchets — 18 tiles with Siege Engineers plus your unique tech — paired with Heavy Cavalry Archers and Keshiks to shred buildings and armies from a safe distance.
Recommended build: Scout Rush














































