AOE2 Guide
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turks

Turks

Turks — a Gunpowder civilization from the Middle East.

Gunpowder · Middle Eastern

Ranked Stats

1v1 RM · Update 162286
Tier
A
Win rate
51.09%
±0.1
Play rate
2.65%
Team
50.12%
B

Win rate by Elo

Win rate by map

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Gold miners work +25% faster
  • Scout Cavalry-line +1 pierce armor and upgrades free
  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP

Team Bonus: Gunpowder Units train +25% faster

Unique Units

HP
35
Attack
17
Range
7
60f 55g

Unique Techs

  • Sipahi — Mounted Archers +20 HP
  • Artillery — Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Turks are a Gunpowder civilization from the Middle East.

How to Play Turks

Ideal opening (Dark → Castle): Lean on a Scout opening that flexes into Light Cavalry, Knights, camels, or Cavalry Archers, or open with single-range Archers and ride the faster gold mining into an Archer plus Camel/Light Cavalry follow-up. Either path keeps you mobile while your gunpowder economy comes online.

Ideal late-game composition: Mass Heavy Cavalry Archers buffed by Zepaji's bonus HP, back them with the free upgraded Hussars (extra pierce armor) as your trash line, and add Bombard Cannons whose Artillery range bonus lets your siege out-position the enemy.

Deathball composition (closed maps / team games): Roll forward with Heavy Cavalry Archers shielded by Hussars and supported by Bombard Cannons — a durable, hard-hitting ball that grinds through static defenses.

Recommended build: 28 Pop Turks Fast Imp