
Turks
Turks — a Gunpowder civilization from the Middle East.
Gunpowder · Middle Eastern
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Arena↗57.24%
- Fortress↗54.93%
- Blackforest54.74%
- Amazontunnel53.73%
- Fortifiedclearing52.67%
- Glade50.37%
- Michi48.69%
- Hideout↗48.67%
- Acclivity48.51%
- Continental47.58%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Gold miners work +25% faster
- Scout Cavalry-line +1 pierce armor and upgrades free
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
Team Bonus: Gunpowder Units train +25% faster
Unique Units
Unique Techs
- Sipahi — Mounted Archers +20 HP
- Artillery — Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
Turks are a Gunpowder civilization from the Middle East.
How to Play Turks
Ideal opening (Dark → Castle): Lean on a Scout opening that flexes into Light Cavalry, Knights, camels, or Cavalry Archers, or open with single-range Archers and ride the faster gold mining into an Archer plus Camel/Light Cavalry follow-up. Either path keeps you mobile while your gunpowder economy comes online.
Ideal late-game composition: Mass Heavy Cavalry Archers buffed by Zepaji's bonus HP, back them with the free upgraded Hussars (extra pierce armor) as your trash line, and add Bombard Cannons whose Artillery range bonus lets your siege out-position the enemy.
Deathball composition (closed maps / team games): Roll forward with Heavy Cavalry Archers shielded by Hussars and supported by Bombard Cannons — a durable, hard-hitting ball that grinds through static defenses.
Recommended build: 28 Pop Turks Fast Imp










































