AOE2 Guide
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gurjaras

Gurjaras

Gurjaras — a Cavalry and Camel civilization from South Asia.

Cavalry and Camel · South Asian

Ranked Stats

1v1 RM · Update 162286
Tier
C
Win rate
48.23%
±0.2
Play rate
1.04%
Team
50.12%
B

Win rate by Elo

Win rate by map

  • Goldenpit51.28%
  • Yucatan50.99%
  • Ghostlake50.94%
  • Acclivity50.83%
  • Landmadness50.73%
  • Acropolis50.68%
  • Atacama50.55%
  • Mongolia50%
  • Highland49.91%
  • Marketplace49.89%

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Start with 2 Forage Bushes
  • Can garrison livestock in Mills to passively produce food
  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
  • Docks +5 garrison capacity

Team Bonus: Camel and Elephant Units train +25% faster

Unique Units

chakram-thrower
Chakram Thrower
Stats not yet available for Chakram Thrower.
shrivamsha-rider
Shrivamsha Rider
Stats not yet available for Shrivamsha Rider.
camel-scout
Camel Scout
Stats not yet available for Camel Scout.

Unique Techs

  • Kshatriyas — Military Units cost -25% food
  • Frontier Guards — Camel Riders and Elephant Archers +4 melee armor

Gurjaras are a Cavalry and Naval civilization from South Asia.

How to Play Gurjaras

Ideal opening (Dark → Castle): Open with single-range Archers in Feudal Age, then transition into Crossbowmen reinforced by Camel Riders once you reach Castle Age, leaning on the food discount from Kshatriyas to keep production flowing.

Ideal late-game composition: Build around Chakram Throwers as your gold-cost core, add Hussars as the trash backbone to soak melee and chase down stragglers, and round it out with Trebuchets or Bombard Cannons for siege.

Deathball composition (closed maps / team games): Mass Chakram Throwers behind a wall of Heavy Camel Riders, with Bombard Cannons providing the long-range punch to break through fortified positions.

Recommended build: 19 Pop 1-Range Archers