AOE2 Guide
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shu

Shu

Shu — an Archer and Siege civilization from East Asia.

Archer and Siege · East Asian

Ranked Stats

1v1 RM · Update 162286
Tier
A
Win rate
52.17%
±0.3
Play rate
0.23%
Team
50.18%
B

Win rate by Elo

Win rate by map

  • Steppe56.54%
  • Landmadness56.23%
  • Canals56.1%
  • Enclosed55.64%
  • Socotra55.19%
  • Marketplace54.9%
  • Landnomad54.76%
  • Goldenswamp54.63%
  • Goldrush54.48%
  • Acropolis54.11%

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Lumberjacks generate food in addition to wood
  • Archery Unit technologies at the Archery Range and Blacksmith cost -25%
  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Team Bonus: Foot Archers +2 line of sight

Unique Units

white-feather-guard
White Feather Guard
Stats not yet available for White Feather Guard.
war-chariot
War Chariot
Stats not yet available for War Chariot.
liu-bei
Liu Bei
Stats not yet available for Liu Bei.

Unique Techs

  • Coiled Serpent Array — Spearman-line and White Feather Guards gain additional HP when near each other
  • Bolt Magazine — Archer-line, War Chariots and Lou Chuans fire additional projectiles

Shu are an Infantry civilization from East Asia.

How to Play Shu

Ideal opening (Dark → Castle): As an infantry-bonus civ (Shu Strategy gives infantry +1 attack), open with a Man-at-Arms rush or a Feudal drush, then transition into Long Swordsmen and your Tiger Cavalry in Castle Age.

Recommended build: 18 Pop Feudal Drush

Opening synthesized from this Three Kingdoms civ's bonuses; a fuller guide is coming.