
Shu
Shu — an Archer and Siege civilization from East Asia.
Archer and Siege · East Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Steppe↗56.54%
- Landmadness56.23%
- Canals56.1%
- Enclosed55.64%
- Socotra55.19%
- Marketplace54.9%
- Landnomad54.76%
- Goldenswamp54.63%
- Goldrush54.48%
- Acropolis54.11%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
Strongest against
Strongest against
Strongest against
Strongest against
Strongest against
Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Lumberjacks generate food in addition to wood
- Archery Unit technologies at the Archery Range and Blacksmith cost -25%
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Team Bonus: Foot Archers +2 line of sight
Unique Units
Unique Techs
- Coiled Serpent Array — Spearman-line and White Feather Guards gain additional HP when near each other
- Bolt Magazine — Archer-line, War Chariots and Lou Chuans fire additional projectiles
Shu are an Infantry civilization from East Asia.
How to Play Shu
Ideal opening (Dark → Castle): As an infantry-bonus civ (Shu Strategy gives infantry +1 attack), open with a Man-at-Arms rush or a Feudal drush, then transition into Long Swordsmen and your Tiger Cavalry in Castle Age.
Recommended build: 18 Pop Feudal Drush
Opening synthesized from this Three Kingdoms civ's bonuses; a fuller guide is coming.
































