
Romans
Romans — an Infantry and Cavalry civilization from the Ancient Mediterranean.
Infantry and Cavalry · Ancient Mediterranean
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Highland59.34%
- Morass59.08%
- Enclosed58.28%
- Michi58.17%
- Glade56.78%
- Canals56.57%
- Fortress↗56.4%
- Serengeti56.35%
- Blackforest56.34%
- Hideout↗55.88%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Villagers gather, build, and repair +5% faster
- Infantry armor upgrade effects are doubled
- Scorpions cost -50% gold
- Galley-line and Dromons +1 melee/+1 pierce armor
Team Bonus: Scorpions minimum range reduced
Unique Units
Unique Techs
- Ballistas — Scorpions attack +33% faster; Galley-line +2 attack
- Comitatenses — Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack
Romans are an Infantry civilization from the Ancient Mediterranean.
How to Play Romans
Ideal opening (Dark → Castle): A Scout Rush is the strongest line — the Romans' powerful economy lets you pressure early while staying ahead on villagers. Transition into Long Swordsmen once you reach the Castle Age to lean on the infantry attack bonus. A Men-at-Arms opening is viable but tends to over-commit and can stall your economy.
Recommended build: Romans 5 Men-at-Arms
(Late-game and deathball compositions not yet covered for this civ.)












































