
Georgians
Georgians — a Defensive and Cavalry civilization from the Caucasus.
Defensive and Cavalry · Caucasian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Crossroads58.7%
- Mountainpass56.31%
- Fortress↗53.96%
- Capricious53.75%
- Fourlakes52.8%
- Mediterranean52.77%
- Goldrush52.7%
- Shoals52.18%
- Kawasan52.08%
- Steppe↗51.9%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
Strongest against
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Start with a Mule Cart
- Units and buildings receive -15% damage when located on higher elevation
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
Team Bonus: Building repairs cost -25%
Unique Units
Unique Techs
- Svan Towers — Fortifications +2 attack; Watch Tower-line deals pass through damage
- Aznauri Cavalry — Mounted Units take -20% population space
Georgians are an Infantry and Cavalry civilization from the Caucasus.
How to Play Georgians
Ideal opening (Dark → Castle): Open with a Scout Rush, leaning on the civ's quick uptime. Your self-healing Scouts excel at hit-and-run raids — poke at enemy villagers, retreat to recover, and repeat without bleeding resources on repairs. Transition into massed Monaspa once you reach the Castle Age while your economy snowballs behind cheap Monasteries and extra Town Centers.
Recommended build: Georgians Healing Scouts
(Late-game and deathball compositions not yet covered for this civ.)














































