AOE2 Guide
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georgians

Georgians

Georgians — a Defensive and Cavalry civilization from the Caucasus.

Defensive and Cavalry · Caucasian

Ranked Stats

1v1 RM · Update 162286
Tier
B
Win rate
49.02%
±0.2
Play rate
1.04%
Team
49.95%
B

Win rate by Elo

Win rate by map

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Start with a Mule Cart
  • Units and buildings receive -15% damage when located on higher elevation
  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate

Team Bonus: Building repairs cost -25%

Unique Units

monaspa
Monaspa
Stats not yet available for Monaspa.

Unique Techs

  • Svan Towers — Fortifications +2 attack; Watch Tower-line deals pass through damage
  • Aznauri Cavalry — Mounted Units take -20% population space

Georgians are an Infantry and Cavalry civilization from the Caucasus.

How to Play Georgians

Ideal opening (Dark → Castle): Open with a Scout Rush, leaning on the civ's quick uptime. Your self-healing Scouts excel at hit-and-run raids — poke at enemy villagers, retreat to recover, and repeat without bleeding resources on repairs. Transition into massed Monaspa once you reach the Castle Age while your economy snowballs behind cheap Monasteries and extra Town Centers.

Recommended build: Georgians Healing Scouts

(Late-game and deathball compositions not yet covered for this civ.)