Georgians Healing Scout Rush
Steps 12 · 7 → 16 pop · ~8 min
Recommended Civilizations
Land in Feudal at 16 pop around 8:00 and abuse the Georgian self-healing cavalry — roughly 10 HP per minute near home — to harass relentlessly without ever paying for repairs.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
7 steps · pop 7–16- 7

7 → sheep under the TC - 8
+1 → lure and kill the first boar ↳ Eat the boar before the sheep run dry
- 11

+3 → join the boar under the TC - 11
Lure deer with the scout while the Mule Cart keeps exploring ↳ No new villager — the TC stays on food
- 12

+1 → build a house, then a mill on berries - 13
+1 → lure and eat the second boar - 16
+3 → hunt under the TC
Feudal
5 steps · pop 16 8:00- 16
Research Loom (or add one more villager), then click up to Feudal 8:00 ↳ Land at 16 pop on a pure 0-wood / 16-food split
- 16


Feudal: send 8 off hunt to a woodline with the Mule Cart; move 3 to berries (4 total) - 16


Send 2 to a barracks at ~50–60% age-up, build a stable, research Double-Bit Axe, then wall both sides of your base - 16


Harass with 3 scouts, research Horse Collar, and seed farms with all new villagers - 16

At 13–14 farms send the next 7 villagers to gold and build a Mule Cart; add a blacksmith
Strategy Notes
- The healing bonus rewards constant hit-and-run: dive a villager line, retreat your scouts toward your own territory to top them off, then dive again. Wounded scouts that would die in any other rush survive here, so you can press far more aggressively.
- The Mule Cart is your tempo trick. It lets you drop "lumber camps" anywhere and relocate gathering points instantly, so move it with your villagers when you shift from hunt to wood, then again when you open gold.
- Tech your cavalry as it rolls: a blacksmith with Forging and Scale Barding Armor plus Bloodlines makes each scout hit harder and survive longer, multiplying the healing edge.
- Aim for Castle Age as soon as the economy allows. The two clean follow-ups are 2-stable Knights for sustained map control, or a Castle for Monaspa if you want a heavier unique-unit push.
- Once stable, add Bow Saw and gold mining, build a Fortified Church, and run monks for relics while you plant a second TC — the healing cavalry keeps the map contested the whole time.
