
Cumans
Cumans — a Cavalry civilization from Central Asia.
Cavalry · Central Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Hillfort54.88%
- Enclosed54.85%
- Fortifiedclearing54.51%
- Hideout↗53.24%
- Morass53.21%
- Mongolia52.95%
- Bogislands52.38%
- Acclivity52.31%
- Saltmarsh52.3%
- Lowland52.12%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- One additional Town Center can be built in Feudal Age
- Mounted Units move +5/10/15% faster in Feudal/
- Archery Ranges and Stables cost -75 wood
- Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age
Team Bonus: Palisade Walls +33% HP
Unique Units
Unique Techs
- Steppe Husbandry — Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster
- Cuman Mercenaries — All team members can train 5 free Elite Kipchaks per Castle
Cumans are a Cavalry civilization from Central Asia.
How to Play Cumans
Ideal opening (Dark → Castle): Lean on the signature Feudal-Age second Town Center to run a 2 TC boom — your villager count outpaces opponents while you wall up and stay safe, then convert that economy into a powerful Castle-Age push.
Ideal late-game composition: Mass Elite Kipchaks as your gold-based ranged threat, screen them with cheap trash Hussars for raiding and to absorb hits, and add Bombard Cannons to break formations and crack down on siege.
Deathball composition (closed maps / team games): Combine Kipchaks with Paladins for raw mobility and punch, and round out the army with Siege Rams or Trebuchets to demolish walls and buildings as you grind forward.
Recommended build: 18 Pop Cumans 2 TC Boom













































