
Jurchens
Jurchens — a Cavalry and Gunpowder civilization from East Asia.
Cavalry and Gunpowder · East Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Michi57.74%
- Yucatan55.18%
- Steppe↗52%
- Socotra51.92%
- Wade51.2%
- Lowland51.08%
- Goldenswamp50.63%
- Blackforest50.4%
- Goldrush50.11%
- Megarandom50.1%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
Strongest against
Strongest against
Strongest against
Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Meat of hunted and livestock animals doesn't decay
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
- Units receive -50% friendly fire damage
Team Bonus: Gunpowder Units +2 line of sight
Unique Units
Unique Techs
- Fortified Bastions — Fortifications regenerate 500 HP per minute
- Thunderclap Bombs — Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions
Jurchens are a Cavalry civilization from East Asia.
How to Play Jurchens
Ideal opening (Dark → Castle): Lean on the Jurchens' cavalry identity and head for a Fast Castle. Skip heavy Feudal aggression, secure your economy and wall up, then reach Castle Age to flood out of your faster-working Stables. With +2 cavalry armor, cheaper Blacksmith upgrades, and the Jurchen Knight on hand, you arrive in Castle with a tanky mounted force that snowballs map control — transitioning naturally into the Fire Lancer once you can support it.
Recommended build: Jurchens Fast Castle Fire Lancer
(Late-game and deathball compositions not yet covered for this civ.)


































