Jurchens Fast Castle Fire Lancer Rush
Steps 12 · 6 → 24 pop · ~14 min
Recommended Civilizations
A greedy Fast Castle that skips Feudal military and lands on the Jurchens' food-free Fire Lancers and siege for a relentless mid-game push.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
8 steps · pop 6–22- 6 6000

6 → sheep under the Town Center - 10 6400

+4 → wood; first builds the Lumber Camp, then all gather wood - 11 7400
+1 → lure and gather the first boar - 12 8400

+1 → build a House, then a Mill near the berries - 13 9400
+1 → second boar; then re-task villagers to lure at least 2 deer to the pile ↳ The deer lure is a re-task — pop stays at 13
- 15 11400
+2 → hunt under the Town Center (deer and remaining boar meat) - 19 15400
+4 → berries - 22 15430

+3 → gold; build the Mining Camp, then mine
Feudal
2 steps · pop 22–24 10:30- 22 15430
Research Loom, then click Feudal Age 10:30 ↳ Land with roughly 4 wood / 15 food / 3 gold
- 24 15333


Feudal: re-task 3 from wood → Market + Blacksmith and small-wall your wood/gold lines; +2 → wood
Castle
2 steps · pop 24 14:00- 24 51333


Click Castle Age (do NOT sell stone — you may need a defensive Tower); on landing send all 10 from the Town Center → wood + a 2nd Lumber Camp and add 2 Barracks 14:00 - 24 51333


Research infantry armor (skip eco techs); pump Fire Lancers from both Barracks; add a forward Siege Workshop; seed Farms; research Squires
Strategy Notes
- Play the Dark and Feudal Age safe and economic — small-wall your wood and gold lines and add a defensive Tower if pressured rather than committing to military before Castle Age.
- The whole plan hinges on the ~14:00 Castle timing. Hold your stone instead of selling it, because a Tower can buy the time you need against an aggressive opponent.
- After aging up, double down on wood: pull villagers off the Town Center, add a 2nd Lumber Camp, and put up 2 Barracks so both can produce Fire Lancers at once.
- Research infantry armor and skip the economy upgrades — Fire Lancers and siege both cost no food, so wood and gold are what actually power your army.
- Push out with a forward Siege Workshop alongside the Fire Lancers; the combination melts buildings and clusters while keeping your food banked for a follow-up.
- This is aggressive but not a full all-in — keep around 5 villagers on food so you can recover and transition if the rush stalls.




