AOE2 Guide
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huns

Huns

Huns — a Cavalry civilization from Central Asia.

Cavalry · Central Asian

Ranked Stats

1v1 RM · Update 162286
Tier
A
Win rate
51.54%
±0.1
Play rate
2.9%
Team
49.84%
B

Win rate by Elo

Win rate by map

  • Mountainpass64.81%
  • Landnomad60.9%
  • Budapest59.04%
  • Africanclearing58.58%
  • Capricious57.09%
  • Fourlakes56.58%
  • Prairie54.38%
  • Coastal54.26%
  • Landmadness53.99%
  • Atacama53.69%

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Do not need houses, but start with -100 wood
  • Cavalry Archers cost -10/20% in Castle/Imperial Age
  • Trebuchets fire more accurately at units and small targets
  • On Nomadic maps, the first Town Center spawns a scouting Horse

Team Bonus: Stables work +20% faster

Unique Units

HP
100
Attack
8
Armor
1/3
60f 60g

Unique Techs

  • Marauders — Tarkans can be trained at Stables
  • Atheism — Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years

Huns are a Cavalry civilization from Central Asia.

How to Play Huns

Ideal opening (Dark → Castle): Lean on the no-houses bonus to push a fast Scout opening, then transition smoothly into Cavalry Archers or Light Cavalry as you reach Castle Age — the discounted Cav Archers make that pivot especially cheap.

Ideal late-game composition: Field Heavy Cavalry Archers as your gold unit, back them with Hussar as the cheap trash frontline, and bring Trebuchets (boosted by the accuracy bonus) to break down buildings.

Deathball composition (closed maps / team games): Mass Elite Tarkans to tear through fortifications, pair them with Heavy Cavalry Archers for ranged damage, and add Siege Rams to flatten anything left standing.

Recommended build: Scout Rush