
Huns
Huns — a Cavalry civilization from Central Asia.
Cavalry · Central Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Mountainpass64.81%
- Landnomad60.9%
- Budapest59.04%
- Africanclearing58.58%
- Capricious57.09%
- Fourlakes56.58%
- Prairie54.38%
- Coastal54.26%
- Landmadness53.99%
- Atacama53.69%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Do not need houses, but start with -100 wood
- Cavalry Archers cost -10/20% in Castle/Imperial Age
- Trebuchets fire more accurately at units and small targets
- On Nomadic maps, the first Town Center spawns a scouting Horse
Team Bonus: Stables work +20% faster
Unique Units
Unique Techs
- Marauders — Tarkans can be trained at Stables
- Atheism — Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years
Huns are a Cavalry civilization from Central Asia.
How to Play Huns
Ideal opening (Dark → Castle): Lean on the no-houses bonus to push a fast Scout opening, then transition smoothly into Cavalry Archers or Light Cavalry as you reach Castle Age — the discounted Cav Archers make that pivot especially cheap.
Ideal late-game composition: Field Heavy Cavalry Archers as your gold unit, back them with Hussar as the cheap trash frontline, and bring Trebuchets (boosted by the accuracy bonus) to break down buildings.
Deathball composition (closed maps / team games): Mass Elite Tarkans to tear through fortifications, pair them with Heavy Cavalry Archers for ranged damage, and add Siege Rams to flatten anything left standing.
Recommended build: Scout Rush












































