1-Stable Scouts
Steps 13 · 6 → 18 pop · ~9 min
Recommended Civilizations
Land in Feudal at 18 pop around 8:50 with a single stable, then pump Scout Cavalry to harass enemy villagers while your economy snowballs.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
6 steps · pop 6–16- 6

6 → sheep under the TC - 8

+2 → wood on the first woodline; build a lumber camp - 9
+1 → lure and kill the first boar ↳ Eat the boar before the sheep run out
- 10

+1 → build a house, then a mill on the berries - 10
Lure deer in with the scout to stretch your food ↳ No new villager — keep producing from the TC
- 16
+6 → hunt under the TC; lure the second boar
Feudal
7 steps · pop 18 8:50- 18

+2 → wood; research Loom, then click up to Feudal 8:50 ↳ Land at 18 pop with a 4-wood / 14-food split
- 18

Feudal: send 4 vils to the initial lumber camp (aggressive, 8 on wood) or 5 to a fresh camp (defensive, 9 on wood) - 18

Move 4 vils off food → berries; send 1 vil to a barracks at 60% age-up - 18

Build a stable with 2 vils; train Scout Cavalry as soon as it finishes - 18


Research Double-Bit Axe and Horse Collar; seed farms - 18
Wall with the 2 stable builders; keep adding scouts non-stop - 18
Add 1–4 Spearmen if the opponent also opens with scouts ↳ Skip the spears versus archers
Strategy Notes
- Production is everything: a scout should leave the stable the moment you have the food, and your TC should never sit idle. The 18-pop landing buys you tempo, so spend it pressuring the opponent rather than sitting at home.
- React to what your scout sees. Versus archers or spears, add an archery range and skirmishers; versus enemy scouts, add your own scouts plus spears until you are fully walled.
- Tech up your cavalry once it is rolling. Build a blacksmith, and research Bloodlines after 7–8 scouts are on the field so you are not delaying military for it.
- Default Castle Age plan is 2-stable Knights for sustained pressure. Against a crossbow mass, peel a single range into elite skirmishers; on open maps where you just need map control, light cavalry keeps the harass alive.
- Civ notes: Franks lack Bloodlines, so lean on Husbandry for speed; Huns need no houses, freeing wood to start the stable a touch earlier.




