
Franks
Franks — a Cavalry civilization from Western Europe.
Cavalry · Western European
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Greenland56.28%
- Shrubland56.1%
- Cityoflakes55.66%
- Landmadness54.73%
- Acropolis54.25%
- Acclivity54.19%
- Alpinelakes53.75%
- Goldenpit53.52%
- Goldrush53.2%
- Lowland53.19%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
Strongest against
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Foragers work +15% faster
- Mill technologies free
- Mounted Units +20% HP starting in Feudal Age
- Castles cost -15/25% in Castle/Imperial Age
Team Bonus: Knight-line +2 line of sight
Unique Units
Unique Techs
- Bearded Axe — Throwing Axemen +2 range
- Chivalry — Stables work +40% faster
Franks are a Cavalry civilization from Western Europe.
How to Play Franks
Ideal opening (Dark → Castle): Begin with a Scout opening to pressure the enemy economy, then transition straight into Knights once you reach Castle Age — the +20% HP bonus makes them brutally efficient. Snowball that lead by upgrading into Paladin as the game pushes toward Imperial.
Ideal late-game composition: Lean on massed Paladin as your core; their durability lets them trade favorably even into Halberdiers. Round the army out with a ranged answer (Skirmishers, Throwing Axemen, or Hand Cannoneers) plus your own Halberdiers to cover against enemy cavalry.
Deathball composition (closed maps / team games): Stack Paladin in front, back them with Heavy Scorpions to shred clumped infantry, and add Trebuchets (plus Bombard Cannons) to break down defenses as you grind forward.
Recommended build: Scout Rush














































