AOE2 Guide
🇬🇧 English
saracens

Saracens

Saracens — a Camel and Naval civilization from the Middle East.

Camel and Naval · Middle Eastern

Ranked Stats

1v1 RM · Update 162286
Tier
C
Win rate
48.43%
±0.1
Play rate
1.72%
Team
50.6%
B

Win rate by Elo

Win rate by map

  • Michi58.6%
  • Bogislands55.28%
  • Thepassage54.56%
  • Hillfort53.71%
  • Hamburger52.94%
  • Shrubland52.78%
  • Pacificislands52.74%
  • Paradiseisland52.1%
  • Hideout51.62%
  • Mediterranean51.53%

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Market trading fee only 5%; Markets cost -100 wood
  • Camel Units +25% HP
  • Galley-line attacks +25% faster
  • Transport Ships +100% HP, +20 carry capacity

Team Bonus: Foot Archers and Skirmishers +2 attack vs. buildings

Unique Units

HP
80
Attack
8
Range
3
55f 85g

Unique Techs

  • Bimaristan — Monks passively heal multiple nearby units
  • Counterweights — Trebuchets and Mangonel-line +15% attack

Saracens are a Camel and Naval civilization from the Middle East.

How to Play Saracens

Ideal opening (Dark → Castle): Begin with a single-range Archer opening in Feudal, then leverage the dirt-cheap 5% Market to fast-Castle. From there you have two strong directions — keep applying pressure with an Archer-and-Siege push, or transition into Crossbows backed by Camels to stay flexible against cavalry.

Ideal late-game composition: A practical Imperial army pairs Arbalests with Hussars for the trash backbone, though Heavy Camels with Skirmishers (or even a pure Mameluke mass) are viable swaps; round it out with Siege Onagers or Trebuchets for the siege punch.

Deathball composition (closed maps / team games): Stack Mamelukes with Siege Onagers and Trebuchets, adding a few Hussars to deal with enemy Monks.

Recommended build: 19 Pop 1-Range Archers