AOE2 Guide
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khmer

Khmer

Khmer — a Siege and Elephant civilization from Southeast Asia.

Siege and Elephant · Southeast Asian

Ranked Stats

1v1 RM · Update 162286
Tier
C
Win rate
48.94%
±0.1
Play rate
3.07%
Team
49.42%
B

Win rate by Elo

Win rate by map

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • No buildings required to advance to the next Age or to unlock other buildings
  • Farmers don't require Mills or Town Centers to drop off food
  • Villagers can garrison in Houses
  • Battle Elephants move +10% faster

Team Bonus: Scorpions +1 range

Unique Units

ballista-elephant
Ballista Elephant
Stats not yet available for Ballista Elephant.

Unique Techs

  • Tusk Swords — Battle Elephants +3 attack
  • Double Crossbow — Ballista Elephants and Scorpions fire an additional projectile

Khmer are a Siege and Elephant civilization from Southeast Asia.

How to Play Khmer

Ideal opening (Dark → Castle): Lean on the building-prerequisite bonus to skip the barracks and fully wall your base early, while fast-farming farms keep your food count high. Open with Scouts behind that wall, then flow into Scouts, Knights, or Light Cavalry as you push into Castle Age.

Ideal late-game composition: Spam Hussar as your trash backbone, add a gold core of Heavy Scorpions or Ballista Elephants (Arbalest works as an alternative), and finish the mix with Trebuchets for siege.

Deathball composition (closed maps / team games): Stack Heavy Scorpions with Ballista Elephants and back them with Trebuchets for a slow but devastating push.

Recommended build: Khmer Fast Castle into Knights + Scorpions