
Khmer
Khmer — a Siege and Elephant civilization from Southeast Asia.
Siege and Elephant · Southeast Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Michi60.43%
- Fortress↗54.16%
- Blackforest52.85%
- Hillfort51.6%
- Archipelago51.21%
- Sherwoodforest50.97%
- Landnomad50.82%
- Hideout↗50.51%
- Frigidlake50.27%
- Steppe↗50.08%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- No buildings required to advance to the next Age or to unlock other buildings
- Farmers don't require Mills or Town Centers to drop off food
- Villagers can garrison in Houses
- Battle Elephants move +10% faster
Team Bonus: Scorpions +1 range
Unique Units
Unique Techs
- Tusk Swords — Battle Elephants +3 attack
- Double Crossbow — Ballista Elephants and Scorpions fire an additional projectile
Khmer are a Siege and Elephant civilization from Southeast Asia.
How to Play Khmer
Ideal opening (Dark → Castle): Lean on the building-prerequisite bonus to skip the barracks and fully wall your base early, while fast-farming farms keep your food count high. Open with Scouts behind that wall, then flow into Scouts, Knights, or Light Cavalry as you push into Castle Age.
Ideal late-game composition: Spam Hussar as your trash backbone, add a gold core of Heavy Scorpions or Ballista Elephants (Arbalest works as an alternative), and finish the mix with Trebuchets for siege.
Deathball composition (closed maps / team games): Stack Heavy Scorpions with Ballista Elephants and back them with Trebuchets for a slow but devastating push.
Recommended build: Khmer Fast Castle into Knights + Scorpions











































