Map guide
Fortress
closed · 1,150,584 ranked games
Ranked · Win rate
Best civs on this map
Table view
- 1
Burgundians56.53%11,572 - 2
Romans56.49%5,882 - 3
Bengalis56.32%3,519 - 4
Italians55.98%7,460 - 5
Slavs55.57%7,603 - 6
Turks55.07%18,972 - 7
Khmer54.31%13,344 - 8
Bohemians53.94%10,175 - 9
Goths53.83%12,946 - 10
Georgians53.41%3,473 - 11
Celts52.82%7,081 - 12
Hindustanis52.8%8,017 - 13
Portuguese52.48%12,555 - 14
Malay52.33%5,146 - 15
Poles51.89%8,238 - 16
Cumans51.71%11,539 - 17
Spanish51.62%15,342 - 18
Khitans51.34%1,161 - 19
Saracens51.24%5,951 - 20
Dravidians50.98%2,091 - 21
Teutons50.44%11,922 - 22
Armenians50.44%2,252 - 23
Jurchens50.36%699 - 24
Bulgarians49.68%5,878 - 25
Berbers49.57%4,692 - 26
Vikings49.47%4,712 - 27
Malians49.46%4,786 - 28
Wei49.45%1,001 - 29
Lithuanians49.16%9,655 - 30
Japanese47.35%5,075 - 31
Persians47.32%8,719 - 32
Burmese47.16%3,416 - 33
Mongols47.16%15,366 - 34
Byzantines46.88%9,585 - 35
Franks46.49%16,417 - 36
Vietnamese46.42%6,251 - 37
Sicilians46.33%4,358 - 38
Incas45.74%4,355 - 39
Aztecs45.72%4,980 - 40
Britons45.67%14,023 - 41
Chinese45.6%6,167 - 42
Shu45.42%590 - 43
Koreans44.55%4,323 - 44
Ethiopians43.83%7,362 - 45
Gurjaras43.51%2,843 - 46
Mayans43.37%5,592 - 47
Magyars42.51%5,724 - 48
Wu42.23%753 - 49
Tatars39.8%3,168 - 50
Huns39.36%6,857
Not enough data at this elo bucket.
50 civs · Ranked by win rate · 50% = average. Source: aoestats.io ranked ladder archive (all-time)
Recommended Civilizations
Team Compositions
2v2
Flank
Flank Fast Castles and pushes with Knights or Battering Rams against the enemy fortification. Celts produce siege faster; Franks' Knights survive the long grind to break walls.
Pocket booms behind the towers and masses unique units + gunpowder. Teutonic Knights and Bohemian Hand Cannoneers are devastating once the economy is safe.
4v4
Flank
Flanks coordinate siege pushes — Rams and Trebuchets to crack neighboring fortresses while Knights clean up villagers.
Pocket goes deep boom into Imperial gunpowder. Turks fast-imp Janissaries and Bohemian Houfnice are nearly unstoppable behind a fortified position.
Fortress is a closed map similar to Arena but with pre-built towers along the stone wall ring — giving each player stronger starting defenses. The heavier fortification makes Fast Castle near-universal; players race to Castle Age, boom their economy, then assault with siege. Unique units, siege, and monk-and-siege armies dominate. Relics outside the walls are the first contested resource.
Opening
Standard opener is a 23-villager Fast Castle — identical to Arena. No Feudal military is produced since walls and towers protect against early aggression. Send the scout out the Fortress gate immediately to capture relics outside. First player to scout relics and send Monks wins the gold war. A 2nd Town Center is typically the first Castle Age build.
Mid game
Siege production is critical. Trebuchets and Rams are needed to breach enemy Fortress walls, which have higher HP than Arena's plain walls due to the towers. Unique units perform well — Teutonic Knights, Janissaries, Huskarls, and Coustilliers all excel. Monks + Siege is the go-to combination. Bohemians, Turks, and Spanish shine especially in Imperial Age with gunpowder.
Watch out for
- Pre-built tower blind spots — starting towers create dead zones where enemies can sneak a Ram without entering tower range.
- Forgetting Masonry + Architecture — walls and towers fall quickly without these upgrades; research them early in Castle Age.
- False sense of security — a well-timed forward Castle near your wall can collapse the position even on Fortress.
- Stone drain — Trebuchets and Castle drops consume stone rapidly; manage your stone economy carefully.