
Mongols
Mongols — a Cavalry Archer civilization from East Asia.
Cavalry Archer · East Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Wade57.48%
- Prairie56.95%
- Scandinavia56.46%
- Yucatan55.93%
- Serengeti55.79%
- Haboob55.36%
- Capricious54.93%
- Acropolis54.79%
- Bogislands54.64%
- Atacama54.43%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Hunters work +40% faster
- Cavalry Archers attack +25% faster
- Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Team Bonus: Scout Cavalry-line +2 line of sight
Unique Units
Unique Techs
- Nomads — Lost Houses do not decrease population space
- Drill — Siege Workshop Units move +50% faster
Mongols are a Cavalry Archer civilization from East Asia.
How to Play Mongols
Ideal opening (Dark → Castle): Open with Scouts and transition into Steppe Lancers, which is the strongest line for the civ; a Fast Castle straight into Steppe Lancers also works as a cheesy aggressive option. Scouts into Cavalry Archers or Men-at-Arms are solid alternatives depending on what your opponent commits to.
Ideal late-game composition: Lean on Mangudai backed by Hussars, with Siege Rams or Siege Onagers (boosted by Drill) rounding out the army — Mangudai handle gold-cost firepower, Hussars provide cheap trash meatshields, and the siege breaks through buildings and clumps.
Deathball composition (closed maps / team games): Stack Mangudai with Drill-powered Siege Onagers and a screen of Hussars, pushing a mobile, high-damage ball that shreds both units and structures.
Recommended build: Mongol Scouts into Cavalry Archers













































