AOE2 Guide
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wu

Wu

Wu — an Infantry and Naval civilization from East Asia.

Infantry and Naval · East Asian

Ranked Stats

1v1 RM · Update 162286
Tier
S
Win rate
53.67%
±0.3
Play rate
0.26%
Team
51.98%
A

Win rate by Elo

Win rate by map

  • Hamburger62.93%
  • Thepassage60.65%
  • Pacificislands60.55%
  • Canals59.69%
  • Marketplace59.44%
  • Goldenswamp59.12%
  • Nomad58.92%
  • Fourlakes58.35%
  • Enclosed58.19%
  • Kawasan57.93%

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Military production buildings and Docks provide +55 food
  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age
  • Jian Swordsmen and Hei Guang Cavalry +2 attack in Imperial Age
  • Careening, Dry Dock free

Team Bonus: Houses built +100% faster

Unique Units

fire-archer
Fire Archer
Stats not yet available for Fire Archer.
jian-swordsman
Jian Swordsman
Stats not yet available for Jian Swordsman.
sun-jian
Sun Jian
Stats not yet available for Sun Jian.

Unique Techs

  • Red Cliffs Tactics — Demolition Ships and Fire Archers deal fire damage to ships and buildings
  • Sitting Tiger — Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

Wu are a Naval civilization from East Asia.

How to Play Wu

Ideal opening (Dark → Castle): Lean on the water from the start. Wu's cheaper ships and faster Docks let you out-fish and out-build any opponent on a hybrid or water map — open with an early Dock, secure deep fish, then contest the lake with Fire Ships (which hit harder thanks to the +2 attack bonus) backed by Galleys. On land, keep a light Archer presence to defend while your naval economy and fleet snowball into Castle Age.

Recommended build: Fire Galleys and Archers

(Late-game and deathball compositions not yet covered for this civ.)