
Wu
Wu — an Infantry and Naval civilization from East Asia.
Infantry and Naval · East Asian
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Hamburger62.93%
- Thepassage60.65%
- Pacificislands60.55%
- Canals59.69%
- Marketplace59.44%
- Goldenswamp59.12%
- Nomad↗58.92%
- Fourlakes58.35%
- Enclosed58.19%
- Kawasan57.93%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Military production buildings and Docks provide +55 food
- Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age
- Jian Swordsmen and Hei Guang Cavalry +2 attack in Imperial Age
- Careening, Dry Dock free
Team Bonus: Houses built +100% faster
Unique Units
Unique Techs
- Red Cliffs Tactics — Demolition Ships and Fire Archers deal fire damage to ships and buildings
- Sitting Tiger — Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles
Wu are a Naval civilization from East Asia.
How to Play Wu
Ideal opening (Dark → Castle): Lean on the water from the start. Wu's cheaper ships and faster Docks let you out-fish and out-build any opponent on a hybrid or water map — open with an early Dock, secure deep fish, then contest the lake with Fire Ships (which hit harder thanks to the +2 attack bonus) backed by Galleys. On land, keep a light Archer presence to defend while your naval economy and fleet snowball into Castle Age.
Recommended build: Fire Galleys and Archers
(Late-game and deathball compositions not yet covered for this civ.)
































