AOE2 Guide
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britons

Britons

Britons — a Foot Archer civilization from Western Europe.

Foot Archer · Western European

Ranked Stats

1v1 RM · Update 162286
Tier
C
Win rate
47.39%
±0.1
Play rate
3.52%
Team
48.42%
C

Win rate by Elo

Win rate by map

  • Budapest53.12%
  • Blackforest51.17%
  • Amazontunnel50.57%
  • Ghostlake50.51%
  • Cenotes49.83%
  • Yucatan49.19%
  • Sherwoodforest48.97%
  • Kilimanjaro48.89%
  • Runestones48.66%
  • Scandinavia48.62%

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Shepherds work +25% faster
  • Town Centers cost -50% wood starting in Castle Age
  • Foot Archers +1/+2 range in Castle/Imperial Age

Team Bonus: Archery Ranges work +10% faster

Unique Units

HP
35
Attack
6
Range
5
35w 40g

Unique Techs

  • Yeomen — Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack
  • Warwolf — Trebuchets deal blast damage and are more accurate

Britons are an Archer civilization from Western Europe.

Playstyle

Britons want to reach Castle Age fast with a strong wood economy (Town Center bonus), then mass Crossbowmen behind Longbowman support. The combination of range bonus + Yeomen turns them into the longest-range archer civ in the game.

When to play Britons

  • Closed maps where you can boom safely.
  • Late-game team games where Longbowmen + Trebuchets break sieges.

How to Play Britons

Ideal opening (Dark → Castle): Open with a single Archery Range and play passively while your wood economy snowballs off the cheap Town Centers. Transition smoothly into Castle Age, where your +1 range Crossbowmen become the backbone of your army.

Ideal late-game composition: Pair Longbowmen (or Arbalests when you want a cheaper, faster-firing line) with Halberdiers to screen against cavalry, and add Warwolf Trebuchets to flatten buildings and clumps of units without missing.

Deathball composition (closed maps / team games): Stack 12-range Longbowmen behind a wall of Halberdiers and roll forward with Trebuchets — the unmatched range lets you out-shoot everything before the enemy closes.

Recommended build: 19 Pop 1-Range Archers