AOE2 Guide
🇬🇧 English
celts

Celts

Celts — an Infantry and Siege civilization from Western Europe.

Infantry and Siege · Western European

Ranked Stats

1v1 RM · Update 162286
Tier
B
Win rate
50.73%
±0.1
Play rate
1.85%
Team
50.28%
B

Win rate by Elo

Win rate by map

Win rate by patch

Source: aoestats.io ranked ladder archive (all-time) · 50% = average

Matchups

Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)

Civ Bonuses

  • Lumberjacks work +15% faster
  • Livestock animals within Celt unit line of sight cannot be stolen
  • Infantry moves +5/10/15/20% faster in Dark/Feudal/
  • Siege Weapons attack +25% faster

Team Bonus: Siege Workshops work +20% faster

Unique Units

HP
70
Attack
11
Armor
0/1
70f 25g

Unique Techs

  • Stronghold — Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius
  • Furor Celtica — Siege Weapons +40% HP

Celts are an Infantry civilization from Western Europe.

How to Play Celts

Ideal opening (Dark → Castle): Lean on the faster-moving infantry and pressure early with a two-militia Feudal rush to deny your opponent's economy, then flow that aggression into Archery Ranges before transitioning toward Celtic Siege as you hit Castle Age.

Ideal late-game composition: Anchor your army on Halberdiers as the trash backbone and pair them with Siege — Siege Rams to crack defenses and Siege Onagers (boosted by the faster Celt reload) to clear massed enemies.

Deathball composition (closed maps / team games): Roll forward with Halberdiers screening Woad Raiders, then back the push with Siege Rams and Siege Onagers for an unkillable infantry-and-siege ball.

Recommended build: 18 Pop Feudal Drush