
Celts
Celts — an Infantry and Siege civilization from Western Europe.
Infantry and Siege · Western European
Ranked Stats
1v1 RM · Update 162286Win rate by Elo
Win rate by map
- Michi54.39%
- Amazontunnel53.61%
- Blackforest53.54%
- Glade53.19%
- Fourlakes52.86%
- Saltmarsh52.84%
- Hideout↗52.57%
- Coastalforest52.41%
- Fortress↗52.29%
- Canals52.24%
Win rate by patch
Source: aoestats.io ranked ladder archive (all-time) · 50% = average
Matchups
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Win-rate edge vs each opponent (50% = average). Team = when the opponent is on the enemy side; confounded by the 3 other civs. Source: aoestats.io ranked ladder archive (all-time)
Civ Bonuses
- Lumberjacks work +15% faster
- Livestock animals within Celt unit line of sight cannot be stolen
- Infantry moves +5/10/15/20% faster in Dark/Feudal/
- Siege Weapons attack +25% faster
Team Bonus: Siege Workshops work +20% faster
Unique Units
Unique Techs
- Stronghold — Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius
- Furor Celtica — Siege Weapons +40% HP
Celts are an Infantry civilization from Western Europe.
How to Play Celts
Ideal opening (Dark → Castle): Lean on the faster-moving infantry and pressure early with a two-militia Feudal rush to deny your opponent's economy, then flow that aggression into Archery Ranges before transitioning toward Celtic Siege as you hit Castle Age.
Ideal late-game composition: Anchor your army on Halberdiers as the trash backbone and pair them with Siege — Siege Rams to crack defenses and Siege Onagers (boosted by the faster Celt reload) to clear massed enemies.
Deathball composition (closed maps / team games): Roll forward with Halberdiers screening Woad Raiders, then back the push with Siege Rams and Siege Onagers for an unkillable infantry-and-siege ball.
Recommended build: 18 Pop Feudal Drush













































