AOE2 Guide
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Map guide

Steppe

open · 793,293 ranked games

Ranked · Win rate

Best civs on this map

Table view
  1. 1Wu56.96%388
  2. 2Shu56.53%375
  3. 3Khitans55.51%780
  4. 4Mongols53.91%35,065
  5. 5Chinese53.5%4,779
  6. 6Vikings52.71%2,929
  7. 7Bulgarians52.65%4,346
  8. 8Armenians52.46%2,034
  9. 9Ethiopians52.42%5,837
  10. 10Mayans52.38%4,649
  11. 11Romans52.35%3,633
  12. 12Goths52.34%7,545
  13. 13Georgians51.94%3,531
  14. 14Celts51.87%6,058
  15. 15Koreans51.83%3,521
  16. 16Sicilians51.75%4,810
  17. 17Jurchens51.36%516
  18. 18Malay51.34%3,050
  19. 19Spanish49.94%8,516
  20. 20Magyars49.91%6,920
  21. 21Incas49.85%3,444
  22. 22Khmer49.78%6,900
  23. 23Saracens49.67%3,771
  24. 24Cumans49.62%6,473
  25. 25Dravidians49.54%1,399
  26. 26Slavs49.27%2,675
  27. 27Berbers49.17%4,202
  28. 28Malians49.07%3,489
  29. 29Franks49.03%10,555
  30. 30Vietnamese48.88%4,816
  31. 31Bengalis48.72%1,560
  32. 32Gurjaras48.43%2,298
  33. 33Bohemians48.25%2,692
  34. 34Byzantines48.24%5,010
  35. 35Poles47.73%3,442
  36. 36Burmese47.63%1,959
  37. 37Japanese47.6%3,847
  38. 38Wei47.56%307
  39. 39Huns47.42%8,380
  40. 40Portuguese47.35%3,740
  41. 41Aztecs47.05%3,320
  42. 42Persians46.59%6,401
  43. 43Italians46.56%2,603
  44. 44Teutons46.49%5,121
  45. 45Hindustanis46.45%3,821
  46. 46Britons46.42%6,456
  47. 47Tatars46.4%2,795
  48. 48Turks44.59%3,750
  49. 49Lithuanians44.44%4,777
  50. 50Burgundians43.46%3,083

50 civs · Ranked by win rate · 50% = average. Source: aoestats.io ranked ladder archive (all-time)

Recommended Civilizations

Team Compositions

2v2

Flank

Pure cavalry flank — there is no walling on Steppe, so flood Scouts then Knights and raid relentlessly from any angle. Huns skip houses for earlier military.

Pocket

Cavalry pocket booms with Cuman 2TC or Tatar food bonus, then converts the lead into Knights and Cavalry Archers that the open terrain heavily favors.

4v4

Flank

Flanks ride out immediately to contest the open map and the scattered relics. Speed bonuses (Berbers, Cumans) let them cover ground the enemy can't.

Pocket

Pockets boom hard and mass Knights or Mangudai. With no chokepoints, the team with more mobile units wins every engagement.

Steppe is a fully open map with almost no trees near starting positions. Resources are spread with minimal cover; walling is slow and expensive. Cavalry civs dominate completely — the open terrain lets Scouts and Knights raid from any angle without terrain obstruction. Civs that rely on walling or terrain defense are severely disadvantaged.

Opening

The 18-pop Scout Rush is the standard opener. Virtually any fast Feudal works since walling is impractical — many players skip walls entirely and invest directly in military production. Civs with inherent speed bonuses (Cumans, Mongols, Berbers, Huns) cover the full map rapidly before the opponent can react.

Mid game

Castle Age is a constant cavalry raid war. Relics scattered across the map are heavily contested; mounted Monks and fast cavalry fight for relic positions throughout Castle Age. Siege is difficult to defend since cavalry can circumvent it from any direction. Camel civs are notably disadvantaged — their primary counter unit doesn't translate to the cavalry-centric meta.

Watch out for

  • Exposed economy — assume your economy will be raided. Garrison sheep under TC early; prioritize Bloodlines and Scout production even in non-cavalry civs.
  • Relic neglect — with 5 relics available and cavalry to grab them, neglecting relics loses the economic game rapidly.
  • Siege positioning — Scorpions and Mangonels die instantly to 4+ cavalry; they need heavy escort or will not survive.