AOE2 Guide
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Advanced Castle target ~14min

Khmer Fast Castle Knights and Scorpions

Steps 12 · 6 → 23 pop · ~14 min

Recommended Civilizations

Goal: Exploit Khmer's no-building-prerequisite bonus to skip Feudal structures entirely and slam into Castle Age (~13:30) with an aggressive Knight-and-Scorpion push.

Step Timeline

Follow the villager rail and resource-split columns while you play.

0/0 done 0:00
Checkpoints Feudal 23 vils 10:55 Castle 23 vils
vils

Opening

7 steps · pop 6–20
  1. 6

    Food 6 → sheep under TC

  2. 9

    WoodLumber Camp +3 → wood, build Lumber Camp

  3. 11

    Food +2 → first boar

  4. 13

    HouseMillFood +1 (12) → build House + Mill on berries; +1 (13) → berries

  5. 14

    Food +1 → second boar

  6. 18

    FoodHouse +4 → berries; add a House (no second Mill needed)

  7. 20

    WoodFarm +1 (19) → wood; +1 (20) → build a Farm

vils

Feudal

2 steps · pop 23 10:55
  1. 23

    GoldMining CampLoom +3 → gold (Mining Camp); research Loom 10:55

    ↳ Click Feudal at 23 pop with 4 wood / 16 food / 3 gold

  2. 23

    FarmScout Cavalry Feudal: seed 3 Farms with hunt villagers, then click Castle instantly — Khmer build NO Feudal buildings

    ↳ Khmer need no building to age up; garrison villagers in houses and keep your Scout on defense

vils

Castle

3 steps · pop 23
  1. 23

    WoodGoldDouble Bit Axe 4 hunt/straggler villagers → woodline; 2 more hunt/straggler villagers → gold; research Double-Bit Axe

    ↳ Tower the gold or wood only if pressured; when berries run out, send them to stragglers and make Farms

  2. 23

    StableBlacksmith Castle: build Stable + Blacksmith, research +1 cavalry armor, and pump Knights immediately

  3. 23

    Siege Workshop With map control, send a vil forward for a Siege Workshop and mix Scorpions with Knights

Strategy Notes

  • Khmer's signature trick: villagers never need to walk to a building to advance, so you click Castle the instant Feudal finishes without spending wood on a Barracks or Stable. That saved time and resources is the whole point of this build.
  • Defend the dangerous Feudal-to-Castle window with hidden houses and your Scout — you have no military yet, so position your Town Center and walls to deny easy villager kills.
  • The moment you reach Castle, build a Stable and Blacksmith together, take +1 cavalry armor, and start non-stop Knights; a forward Siege Workshop lets Scorpions clear massed archers and add map pressure.
  • Scorpions are the Khmer power spike here — their bonus damage shreds infantry and archer clumps while Knights punish anything that tries to close in.
  • Weak against: Camel and Pikeman compositions that hard-counter cavalry; an opponent who walls perfectly and matches your Castle timing with Crossbows plus Pikes.
  • Follow-up: Add Town Centers behind the push if it stalls, then transition toward Elite Battle Elephants or a relic-backed Monk play in the late game.