AOE2 Guide
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Intermediate Castle target ~11min

Fast Castle on Fortress

Steps 13 · 4 → 24 pop · ~11 min

Source: Hera — Strategy Guide (December 2025)

Reach Castle Age around 10:40 from the Fortress map's pre-built start, using its free walls and towers as cover while your eco snowballs.

Step Timeline

Follow the villager rail and resource-split columns while you play.

0/0 done 0:00
Checkpoints Feudal 22 vils 7:10 Food 13 Wood 7 Gold 2 Castle 24 vils 10:40 Food 13 Wood 6 Gold 2
vils

Opening

8 steps · pop 4–20
FoodWoodGoldBld
  1. 4

    FoodMillTown Center Fortress start (10 vils): 4 → berries and build a Mill

    ↳ Keep the Town Center queuing villagers throughout

    4000
  2. 7

    WoodLumber Camp 3 → wood, drop a Lumber Camp

    4300
  3. 10

    Farm 3 → farms; use the 5 pre-built farms by the Town Center

    7300
  4. 10

    Food Lure the first boar with the scout; eat it under the TC

    ↳ Send the first 1-2 trained villagers onto farms as it runs out

    7300
  5. 16

    Food +6 → food under the TC (9 on food, 4 on berries)

    13300
  6. 16

    Food Lure the second boar to keep food flowing

    ↳ No new pop — keep eco vils busy

    13300
  7. 20

    Wood +4 → wood as the wood economy tightens

    13700
  8. 20

    Farm When the boar is gone, push food villagers onto farms (seed 4)

    ↳ Reassignment, not new pop

    13700
vils

Feudal

3 steps · pop 22–24 7:10
FoodWoodGoldBld
  1. 22

    Gold +2 → gold, then click Feudal Age (7 wood, 13 food, 2 gold) 7:10

    ↳ Spend as little time in Feudal as possible

    13720
  2. 24

    Scout CavalryWood Feudal: heal the scout, then scout relics and the opponent; move +2 → wood

    13920
  3. 24

    MarketBlacksmith Pull 3 wood villagers → Market (2) and Blacksmith (1)

    13623
vils

Castle

2 steps 10:40
FoodWoodGoldBld
  1. 24

    Double Bit AxeHorse Collar Click Castle Age; research Double-Bit Axe and Horse Collar 10:40

    13623
  2. 24

    Town CenterFarm Castle: as the berries run out, send those villagers to your first extra Town Center spot

    9627

Strategy Notes

  • The Fortress map hands you a ready-made base — 10 villagers, a scout, five farms, a barracks, a castle, four houses, four towers, and stone walls — so you start safe and never spend wood on defenses. Lean on that to commit fully to the economy.
  • Keep the boar and deer flowing into the Town Center: tight food management is what lets this build hit Feudal near 7:10 with only seven villagers on wood.
  • Feudal is just a transit age. Drop a Market and Blacksmith with three wood villagers, heal your scout, and click Castle immediately — Double-Bit Axe and Horse Collar go down the moment you arrive.
  • As berries deplete in Castle Age, walk those villagers straight to your first extra Town Center site so your boom never stalls.
  • Use the free castle and towers to deter raids while you out-eco the opponent; you are trading early aggression for a lead you must convert in Castle Age.
  • From here, lean into your civ's Castle-Age power spike — knights for Franks or Persians, monks and relics behind the walls, or extra Town Centers into Imperial if the game goes long.