AOE2 Guide
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tupi

Tupi

Tupi — an Archer and Infantry civilization from South America.

Archer and Infantry · South American

Ranked stats not yet available for this civilization.

Civ Bonuses

  • Start with +25 of each resource
  • Villagers can garrison in Settlements
  • Fallen units return 15% of their cost
  • Archery Range and Barracks upgrades cost -50% food

Team Bonus: Towers and Castles provide +10 population space

Unique Units

blackwood-archer
Blackwood Archer
Stats not yet available for Blackwood Archer.
ibirapema-warrior
Ibirapema Warrior
Stats not yet available for Ibirapema Warrior.

Unique Techs

  • Caciques — Champi Warriors and Slingers attack +25% faster
  • Curare — Foot Archers and Fortifications deal poison damage

Tupi are an Archer and Raiding civilization from South America.

How to Play Tupi

Ideal opening (Dark → Castle): Lean on the archer identity early — push through Feudal with a one-range archer opening, since the +1 attack versus cavalry and the team bonus make your bowmen punch above their cost. Transition into Castle Age crossbows while using forests as a defensive crutch, where Ambush gives your archers extra range to win woodline fights.

Recommended build: 19 Pop 1-Range Archers

(Late-game and deathball compositions not yet covered for this civ.)