Man-at-Arms
melee infantry
All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.
Upgrade Chain
Stats
| HP | 45 |
|---|---|
| Attack | 6 |
| Range | 0 |
| Armor | 0/1 |
| Train time | 21s |
| Age | Feudal |
| Trained at | Barracks |
| Bonus damage | +2 Shock Infantry, +2 Standard Buildings |
| Cost | 50f 20g |
Upgrades
attack, armor (Blacksmith); speed, pierce armor, to Long Swordsman (Barracks); creation speed (Castle); more resistant to Monks (Monastery).
Stats vs class average
melee infantry · 5
HP
45
56
Attack
6
9
Gold
20
20
This unit Class avg
Counters
Strong vs
Weak vs
Strong early Feudal aggression; safe under a tower. Kited by archers.