AOE2 Guide
Search
πŸ‡¬πŸ‡§ English
beginner feudal target ~9 min

18 Pop 1-Stable Scouts

Source: Hera

Difficulty
beginner
Target
feudal
Duration
~9 min

Step Timeline

Follow the population rail and phase breaks while you play.

Opening

6 steps Β· pop 6-18

  1. pop 6
    #1
    food Food Town Center

    6 β†’ sheep under TC

  2. pop 8
    #2
    wood Wood Lumber Camp

    +2 β†’ wood, build lumber camp

  3. pop 9
    #3
    food Food

    +1 β†’ lure nearest boar

  4. pop 10
    #4
    House Mill food Food

    +1 β†’ build house then mill on berries

  5. pop 16
    #5
    food Food

    +6 β†’ hunt under TC, lure 2nd boar when needed

  6. pop 18
    #6
    wood Wood loom Loom

    +2 β†’ wood

    Research Loom; click Feudal at 18 pop

Feudal Age

4 steps Β· pop 18-24

  1. pop 18
    #7
    Lumber Camp food Food

    Feudal arrives β€” 5 vils β†’ 2nd lumber camp, 4 β†’ berries

  2. pop 18
    #8
    Barracks Stable

    1 vil β†’ barracks, 2 vils β†’ build stable

  3. pop 20
    #9
    Stable

    +2 TC vils; stable builders β†’ palisade walls

  4. pop 24
    #10
    gold Gold Mining Camp light-cavalry Light Cavalry

    +2 β†’ gold, build Mining Camp; research Bloodlines after 7–8 scouts

Strategy Notes

  • The Scout Rush is the foundational aggressive opening in AoE2. Critical milestones: lumber camp at ~50s, mill at ~1:40, Stable up within 30 seconds of Feudal.
  • Weak against: Archer openings (Archers beat Scouts in Feudal); opponents who wall fast and produce Spearmen.
  • Strong against: Opponents who don’t wall; greedy Feudal Age economies without early military.

Options:

  1. 2-Stable Knights: The standard Castle Age follow-up β€” add a 2nd Stable and produce Knights for sustained pressure.
  2. Pivot to Skirmishers: If the opponent has Crossbowmen, produce Elite Skirmishers to counter before transitioning to Castle Age.
  3. Feudal All-In: If opponent has no walls and no Spearmen, flood 8+ Scouts for immediate kill pressure before they can respond.

Defense Tip: Common beginner mistakes are forgetting to lure the second boar, building the Stable too late, and neglecting palisade walls. Note: Franks do NOT have Bloodlines β€” research Husbandry instead for speed. Huns require no houses, freeing wood for earlier Stable construction.