AOE2 Guide
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Advanced Castle target ~16min

Armenian Spear Rush into Fast Castle Relic Control

Steps 14 · 6 → 28 pop · ~16 min

Recommended Civilizations

Poke with early Spearmen to deny the enemy opening, then Fast Castle into a Fortified Church that floods the map with Warrior Priests and locks down the relics.

Step Timeline

Follow the villager rail and resource-split columns while you play.

0/0 done 0:00
Checkpoints Feudal 26 vils 12:10 Food 11 Wood 9 Gold 3 Castle 28 vils 15:40 Food 11 Wood 9 Gold 5
vils

Opening

11 steps · pop 6–26
FoodWoodGoldBld
  1. 6

    FoodTown Center 6 → sheep under the TC

    6000
  2. 10

    WoodLumber Camp +4 → wood (build a Lumber Camp)

    6400
  3. 11

    Food +1 → lure the 1st boar

    7400
  4. 11

    HouseBarracks +1 → House, then a front Barracks, then a House; start a slow wall

    ↳ Front-place the Barracks for the Spear pressure

    7401
  5. 14

    FoodScout Cavalry +2 → boar under the TC; optionally lure the deer with your Scout

    9401
  6. 15

    Food +1 → 2nd boar

    10401
  7. 17

    Food +2 → boar under the TC

    12401
  8. 17

    SpearmanScout Cavalry Queue 2-3 Spearmen and harass alongside the Scout

    ↳ Spears deny enemy Scouts while you keep climbing

    12401
  9. 23

    FoodMill +6 → berries (build a Mill); pull 2 hunters onto the wall (3 walling vils total)

    16403
  10. 26

    GoldWoodFarm +3 → gold; move 5 food villagers to wood (9 on wood); seed Farms

    11933
  11. 26

    Loom Research Loom

    11933
vils

Feudal

2 steps · pop 26 12:10
FoodWoodGoldBld
  1. 26

    Food Click Feudal Age 12:10

    ↳ Eco split ~9 wood / 11 food / 3 gold

    11933
  2. 26

    MarketBlacksmith Feudal: send walling villagers to stragglers; build a Market + Blacksmith with 3 of them

    11933
vils

Castle

1 steps · pop 28 15:40
FoodWoodGoldBld
  1. 28

    GoldDouble Bit AxeHorse Collar +2 → gold; click Castle Age. Research Double-Bit Axe and Horse Collar 15:40

    11953

Strategy Notes

  • The two or three early Spearmen plus your Scout are a low-cost insurance package: they shut down an opponent's Scout opening and buy the time your Fast Castle needs, without bleeding real resources off the climb.
  • Wall as you go. A slow palisade with three villagers around the boar and hunt keeps the build safe so the Spear pressure never has to convert into a full defensive stand.
  • Out of Castle Age, drop a Fortified Church in a defensible spot and immediately spam Warrior Priests — their job is to grab relics, not to fight. Aim to lock down as many as six relics for a long gold trickle that funds everything that follows.
  • Take Bow Saw early so the wood economy keeps up with non-stop Warrior Priest and building production, on top of the Double-Bit Axe and Horse Collar you queued on the way up.
  • This is an Armenian-only plan: their Fortified Church and Warrior Priests are what make the relic lockdown possible, so the build does not transfer to other civilizations.
  • Relic income is a slow burn — protect the Church and the priests with walls and a few Spearmen, and convert the steady gold into whatever Castle Age army your matchup demands.