Eagle and Range Feudal Rush
Steps 15 · 6 → 19 pop · ~9 min
Recommended Civilizations
Hit Feudal fast off a heavy hunt, then apply two-pronged pressure with Eagle Scouts plus an Archery Range backing them up.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
8 steps · pop 6–17- 6

6 → sheep under the Town Center - 8

+2 → wood, drop a Lumber Camp - 9
+1 → lure the first boar to the TC - 11
+2 → hunt the boar under the TC - 11
Lure 3 deer to the TC with your Eagle Scout once all sheep are found ↳ Keeps food close so collectors never walk far
- 12


+1 → build a House, then a Mill on berries - 16
+4 → hunt (lure the second boar in) - 17
+1 → berries
Feudal
7 steps · pop 19 9:15- 19

+2 → wood, research Loom, then click up to Feudal 9:15 ↳ Land Feudal around 9:15 on 4 wood / 15 food
- 19

Feudal lands — send 5 hunters to a 2nd Lumber Camp, 1 back to the starting woodline - 19

2 hunters → berries; 1 hunter builds a Barracks (start it ~50% into Feudal) - 19


3 hunters → gold (Mining Camp); research Double-Bit Axe and skip Horse Collar - 19

Train Eagle Scouts from the Barracks; add an Archery Range with 2 villagers ↳ Wall the gaps with the Range builders using Houses and palisades
- 19

DECISION — vs man-at-arms or scouts send +4 TC villagers to gold for Archers; vs archers send +4 to straggler wood for Skirmishers - 19


Seed Farms behind the eco; drop a Blacksmith and research Fletching
Strategy Notes
- This is a Mesoamerican-only opener (Aztecs, Incas, Mayans): they are the civs with Eagle Scouts, and their food bonuses let the boar-and-deer-heavy collection land Feudal near 9:15.
- The whole idea is two threats at once — Eagles run down stragglers and raid villagers while your Range adds ranged damage the enemy must also answer, splitting their defense.
- Read your opponent before committing the second unit: against a man-at-arms or scout opening, mass your own Archers; against an archer opening, switch the same villagers to Skirmishers so you out-trade them.
- Wall early with the Range and Barracks builders — Houses and palisades close the gaps so your raiders stay safe and the enemy cannot counter-raid your exposed gold.
- Take Double-Bit Axe but skip Horse Collar here: wood feeds the Range and walls, and your hunt covers food long enough to delay Farm tech.
- To transition, seed Farms behind the army, keep gold flowing for Eagles, and add Fletching plus Blacksmith upgrades before deciding whether to keep pressuring or boom into Castle Age.


