Khmer Super Fast Scouts
Steps 11 · 6 → 22 pop · ~8 min
Source: Hera — Strategy Guide (December 2025)
Recommended Civilizations
Abuse the Khmer no-buildings-required age-up bonus to reach Feudal at 16 pop around 7:35 and flood the map with Scout Cavalry before your opponent can react.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
5 steps · pop 6–11- 6

6 → sheep under the TC - 7
+1 → lure and kill the first boar ↳ Eat boars before the sheep run dry
- 9
+2 → the same boar, dragged under the TC - 10
+1 → lure the second boar - 11

+1 → build a house, then return to the boar
Feudal
6 steps · pop 16–22 7:35- 16
+5 → hunt under the TC, then click up to Feudal at 16 pop on pure food 7:35 ↳ Keep only 2 dead animals at once (unless luring deer)
- 16


Feudal: send 8 vils to a fresh woodline, build a lumber camp, and drop 1 house to protect it - 16

Build a stable with 2 vils; start Scout Cavalry the moment it finishes ↳ No barracks — Khmer go straight to the stable, and houses near resources garrison vils against raids
- 16
Research Double-Bit Axe at the lumber camp - 22
+6 new villagers → berries to fund continuous scout production - 22

Once you bank 60 wood, seed farms with hunt vils; put leftovers on straggler trees ↳ Make farms as soon as you have 60 wood; keep scouts flowing
Strategy Notes
- The whole point is speed: a 16-pop, all-food landing gets scouts on the map well ahead of a standard 18-pop opening, so the first minutes of Feudal should be spent hunting villagers, not idling at home.
- Khmer skip Feudal infrastructure they do not need. There is no barracks and no wall reflex here — vils tuck into nearby houses thanks to the garrison bonus, so place houses on the resources you most want to defend.
- Keep the stable and TC producing in lockstep. Wood goes to the lumber camp first, then farms once you bank 60, while the +6 berry villagers keep enough food coming to never pause Scout Cavalry.
- React to your scouting. Add spearmen only if the opponent commits to their own scouts; against archers, peel toward an archery range and skirmishers instead of forcing more cavalry into a bad trade.
- Carry the tempo into Castle Age. Because Khmer skip the Barracks and other age-up buildings, the saved resources can snowball into Knights or a fast follow-up tech spike if your early harassment lands.
