18 Pop Korean Spear Skirm Rush
Steps 14 · 6 → 18 pop · ~9 min
Recommended Civilizations
Land in Feudal around 8:50 and apply forward Spearman-plus-Skirmisher pressure with cheap, trash-cost units that are easy to mass and hard to lose value on.
Step Timeline
Follow the villager rail and resource-split columns while you play.
Opening
7 steps · pop 6–15- 6

6 → sheep under the Town Center - 8

+2 → wood, drop a lumber camp - 9
+1 → lure and eat the first boar - 11

+2 → eat the boar under the Town Center - 12


+1 → build a house, then a mill on berries - 13
+1 → lure the second boar ↳ Lure deer with your scout to stretch the food
- 15
+2 → remaining hunt under the Town Center
Feudal
7 steps · pop 18 8:50- 18

+3 → berries; research Loom and click up to Feudal 8:50 ↳ Feudal landing ~8:50 on 2 wood / 16 food
- 18

Send 3 → the first lumber camp and 5 → a second lumber camp - 18


Build a Barracks and an Archery Range; push Spearmen forward as soon as they pop - 18

Research Double-Bit Axe and Horse Collar - 18

Train Skirmishers and move them forward; seed 14-16 farms as hunt food runs out - 18

Move 7 villagers → gold and drop a Mining Camp - 18

Build a Blacksmith and research Fletching; wall up, then transition to Castle Age
Strategy Notes
- Spearmen and Skirmishers cost only food and wood, so a single mistake never bleeds gold — that forgiving economy is what makes this such a strong beginner and low-elo opener.
- Spears go forward first to threaten the enemy's eco and scout line, then Skirmishers join to shred any archers your opponent reaches for; the pairing answers almost every Feudal composition.
- Double-Bit Axe and Horse Collar keep your wood and farm income flowing while you produce nonstop from one Barracks and one Range — don't skip them just to make a couple more units.
- Koreans are the headline pick for their cheaper towers and wood discount on buildings; Byzantines get discounted trash units to mass even harder, and Lithuanians add early speed plus a flexible follow-up.
- Pull 7 villagers onto gold only once farms cover your food, then Blacksmith into Fletching to boost the Skirmishers before you wall and start clicking to Castle.
- From Castle Age you flow naturally into Elite Skirmishers and Pikemen, add Crossbows or a Knight follow-up if you have the gold, and keep harassing while your trash army holds the map.


